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objects.h File Reference

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Data Structures

struct  data_store
struct  data_print_store
struct  object_field_store
struct  object_store
void object_create (unsigned int parent, unsigned int name, unsigned int type)
unsigned int find_object_type (unsigned int name)
unsigned int get_object_type (unsigned int name)
char * format_load (int object_type, int offset, unsigned int value)
const char * record_offset_in (unsigned int, void *)
const char * record_offset_out (unsigned int, void *)
const char * record_length_in (unsigned int, void *)
const char * record_dma_op (unsigned int, void *)
void shader_init_funcs (void)
 Initialise the shader.
const char * vshader_set_next_id (unsigned int, void *)
const char * vshader_set_inst0 (unsigned int, void *)
const char * vshader_set_inst1 (unsigned int, void *)
const char * vshader_set_inst2 (unsigned int, void *)
const char * vshader_set_inst3_print (unsigned int, void *)
const char * fshader_from_agp (unsigned int, void *)
void clean_dmarecs ()
data_print_store user_data_print []

Typedefs

typedef const char *(* PrintFunc )(unsigned int value, void *data)

Functions

const char * print_format (unsigned int value, void *format)
const char * print_float (unsigned int value, void *format)


Typedef Documentation

typedef const char*(* PrintFunc)(unsigned int value, void *data)
 


Function Documentation

void clean_dmarecs (   ) 
 

unsigned int find_object_type (  unsigned int  name  ) 
 

char* format_load (  int  object_type,
int  offset,
unsigned int  value
) 
 

const char* fshader_from_agp (  unsigned  int,
void * 
) 
 

unsigned int get_object_type (  unsigned int  name  ) 
 

void object_create (  unsigned int  parent,
unsigned int  name,
unsigned int  type
) 
 

\]

const char* print_float (  unsigned int  value,
void *  format
) 
 

const char* print_format (  unsigned int  value,
void *  format
) 
 

const char* record_dma_op (  unsigned  int,
void * 
) 
 

const char* record_length_in (  unsigned  int,
void * 
) 
 

const char* record_offset_in (  unsigned  int,
void * 
) 
 

const char* record_offset_out (  unsigned  int,
void * 
) 
 

void shader_init_funcs (  void   ) 
 

Initialise the shader.

Please see Vertex and fragment programs ("Shaders")

const char* vshader_set_inst0 (  unsigned  int,
void * 
) 
 

const char* vshader_set_inst1 (  unsigned  int,
void * 
) 
 

const char* vshader_set_inst2 (  unsigned  int,
void * 
) 
 

const char* vshader_set_inst3_print (  unsigned  int,
void * 
) 
 

const char* vshader_set_next_id (  unsigned  int,
void * 
) 
 


Variable Documentation

data_print_store user_data_print[]
 


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