Main Page | Modules | Alphabetical List | Data Structures | File List | Data Fields | Globals | Related Pages

Objects

the values and names of all known GPU objects for all supported cards More...

Defines

#define NV_MEMORY_TO_MEMORY_FORMAT   0x00000039
#define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY   0x00000104
#define NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY   0x00000180
#define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN   0x00000184
#define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_OUT   0x00000188
#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN   0x0000030C
#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT   0x00000310
#define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_IN   0x00000314
#define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT   0x00000318
#define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN   0x0000031C
#define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT   0x00000320
#define NV04_GDI_RECTANGLE_TEXT   0x0000004a
#define NV04_GDI_RECTANGLE_TEXT_SET_DMA_TO_MEMORY   0x00000180
#define NV04_GDI_RECTANGLE_TEXT_PATTERN   0x00000188
#define NV04_GDI_RECTANGLE_TEXT_ROP5   0x0000018c
#define NV04_GDI_RECTANGLE_TEXT_SURFACE   0x00000198
#define NV04_GDI_RECTANGLE_TEXT_OPERATION   0x000002fc
#define NV04_GDI_RECTANGLE_TEXT_FORMAT   0x00000300
#define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL   0x000005f4
#define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR   0x000005f8
#define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE   0x000005fc
#define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL   0x00000600
#define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR   0x00000604
#define NV04_CONTEXT_SURFACES_3D   0x00000053
#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY   0x00000180
#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR   0x00000184
#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA   0x00000188
#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL   0x000002F8
#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X   15:0
#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH   31:16
#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL   0x000002FC
#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y   15:0
#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT   31:16
#define NV04_CONTEXT_SURFACES_3D_FORMAT   0x00000300
#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR   7:0
#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE   15:8
#define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH   23:16
#define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT   31:24
#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE   0x00000304
#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH   15:0
#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT   31:15
#define NV04_CONTEXT_SURFACES_3D_PITCH   0x00000308
#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR   15:0
#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA   31:16
#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR   0x0000030c
#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA   0x00000310
#define NV04_DX5_TEXTURED_TRIANGLE   0x00000054
#define NV04_DX5_TEXTURED_TRIANGLE_NOP   0x00000100
#define NV04_DX5_TEXTURED_TRIANGLE_NOTIFY   0x00000104
#define NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY   0x00000180
#define NV04_DX5_TEXTURED_TRIANGLE_DMA_1   0x00000184
#define NV04_DX5_TEXTURED_TRIANGLE_DMA_2   0x00000188
#define NV04_DX5_TEXTURED_TRIANGLE_SURFACE   0x0000018c
#define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY   0x00000300
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET   0x00000304
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT   0x00000308
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T   30:28
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S   26:24
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_V   23:20
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_U   19:16
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS   15:12
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR   11:8
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER   0x0000030C
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAG   30:28
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MIN   26:24
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS   23:16
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_DITHER   15:15
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND   0x00000310
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST   31:28
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC   27:24
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_ENABLE   20:20
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_FOG   16:16
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SPECULAR   12:12
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTUREPERSPECTIVE   8:8
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADEMODE   7:6
#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE   3:0
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL   0x00000314
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF   7:0
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC   11:8
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHATEST   12:12
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE   14:14
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC   19:16
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE   21:20
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_DITHER   22:22
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZPERSPECTIVE   23:23
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE   24:24
#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFORMAT   31:30
#define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR   0x00000318
#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(i)   (0x00000400 + 0x20 * i)
#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE   16
#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(i)   (0x00000404 + 0x20 * i)
#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE   16
#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(i)   (0x00000408 + 0x20 * i)
#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE   16
#define NV04_DX5_TEXTURED_TRIANGLE_INV_W(i)   (0x0000040C + 0x20 * i)
#define NV04_DX5_TEXTURED_TRIANGLE_INV_W__SIZE   16
#define NV04_DX5_TEXTURED_TRIANGLE_COLOR(i)   (0x00000410 + 0x20 * i)
#define NV04_DX5_TEXTURED_TRIANGLE_COLOR__SIZE   16
#define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR(i)   (0x00000414 + 0x20 * i)
#define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR__SIZE   16
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S(i)   (0x00000418 + 0x20 * i)
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S__SIZE   16
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T(i)   (0x0000041C + 0x20 * i)
#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T__SIZE   16
#define NV04_DX5_TEXTURED_TRIANGLE_DRAW   0x00000600
#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0   3:0
#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1   7:4
#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2   11:8
#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3   15:12
#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4   19:16
#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5   23:20
#define NV04_DX6_MULTITEX_TRIANGLE   0x00000055
#define NV04_DX6_MULTITEX_TRIANGLE_NOP   0x00000100
#define NV04_DX6_MULTITEX_TRIANGLE_NOTIFY   0x00000104
#define NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY   0x00000180
#define NV04_DX6_MULTITEX_TRIANGLE_DMA_1   0x00000184
#define NV04_DX6_MULTITEX_TRIANGLE_DMA_2   0x00000188
#define NV04_DX6_MULTITEX_TRIANGLE_SURFACE   0x0000018c
#define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0   0x00000308
#define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1   0x0000030c
#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0   0x00000310
#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1   0x00000314
#define NV04_DX6_MULTITEX_TRIANGLE_FILTER0   0x00000318
#define NV04_DX6_MULTITEX_TRIANGLE_FILTER1   0x0000031c
#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA   0x00000320
#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR   0x00000324
#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA   0x0000032c
#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR   0x00000330
#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR   0x00000334
#define NV04_DX6_MULTITEX_TRIANGLE_BLEND   0x00000338
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0   0x0000033c
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_R_WRITE   27:27
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_G_WRITE   28:28
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_B_WRITE   29:29
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_A_WRITE   26:26
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_S_WRITE   25:25
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1   0x00000340
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILENABLE   0:0
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC   7:4
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF   15:8
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ   23:16
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE   31:24
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2   0x00000344
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL   3:0
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL   7:4
#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS   11:8
#define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR   0x00000348
#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX(i)   (0x00000400 + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY(i)   (0x00000404 + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ(i)   (0x00000408 + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_INV_W(i)   (0x0000040C + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_INV_W__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_COLOR(i)   (0x00000410 + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_COLOR__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR(i)   (0x00000414 + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S(i)   (0x00000418 + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T(i)   (0x0000041C + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S(i)   (0x00000420 + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T(i)   (0x00000424 + 0x28 * i)
#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T__SIZE   8
#define NV04_DX6_MULTITEX_TRIANGLE_DRAW   0x00000540
#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0   3:0
#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1   7:4
#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2   11:8
#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3   15:12
#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4   19:16
#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5   23:20
#define NV04_COLOR_KEY   0x00000057
#define NV04_COLOR_KEY_SET_DMA_TO_MEMORY   0x00000180
#define NV04_COLOR_KEY_FORMAT   0x00000300
#define NV04_COLOR_KEY_VALUE   0x00000304
#define NV04_SOLID_LINE   0x0000005c
#define NV04_SOLID_LINE_CLIP_RECTANGLE   0x00000184
#define NV04_SOLID_LINE_PATTERN   0x00000188
#define NV04_SOLID_LINE_ROP   0x0000018c
#define NV04_SOLID_LINE_SURFACE   0x00000198
#define NV04_SOLID_LINE_OPERATION   0x000002FC
#define NV04_SOLID_LINE_COLOR_FORMAT   0x00000300
#define NV04_SOLID_LINE_COLOR_VALUE   0x00000304
#define NV04_SOLID_LINE_START   0x00000400
#define NV04_SOLID_LINE_START_X   15:0
#define NV04_SOLID_LINE_START_Y   31:16
#define NV04_SOLID_LINE_END   0x00000400
#define NV04_SOLID_LINE_END_X   15:0
#define NV04_SOLID_LINE_END_Y   31:16
#define NV04_UNK005E   0x0000005e
#define NV04_UNK005E_COUNTER   0x00000304
#define NV_IMAGE_FROM_CPU   0x00000061
#define NV_IMAGE_FROM_CPU_DMA_NOTIFY   0x00000180
#define NV_IMAGE_FROM_CPU_CLIP_RECTANGLE   0x00000188
#define NV_IMAGE_FROM_CPU_PATTERN   0x0000018C
#define NV_IMAGE_FROM_CPU_ROP   0x00000190
#define NV_IMAGE_FROM_CPU_SURFACE   0x0000019C
#define NV_IMAGE_FROM_CPU_OPERATION   0x000002FC
#define NV_IMAGE_FROM_CPU_FORMAT   0x00000300
#define NV05_IMAGE_FROM_CPU   0x00000065
#define NV05_IMAGE_FROM_CPU_DMA_NOTIFY   0x00000180
#define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE   0x00000188
#define NV05_IMAGE_FROM_CPU_PATTERN   0x0000018C
#define NV05_IMAGE_FROM_CPU_ROP   0x00000190
#define NV05_IMAGE_FROM_CPU_SURFACE   0x0000019C
#define NV05_IMAGE_FROM_CPU_OPERATION   0x000002FC
#define NV05_IMAGE_FROM_CPU_FORMAT   0x00000300
#define NV05_IMAGE_FROM_CPU_POINT   0x00000304
#define NV05_IMAGE_FROM_CPU_POINT_X   15:0
#define NV05_IMAGE_FROM_CPU_POINT_Y   31:16
#define NV05_IMAGE_FROM_CPU_SIZE_OUT   0x00000308
#define NV05_IMAGE_FROM_CPU_SIZE_OUT_WIDTH   15:0
#define NV05_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT   31:16
#define NV05_IMAGE_FROM_CPU_SIZE_IN   0x0000030c
#define NV05_IMAGE_FROM_CPU_SIZE_IN_WIDTH   15:0
#define NV05_IMAGE_FROM_CPU_SIZE_IN_HEIGHT   31:16
#define NV05_IMAGE_FROM_CPU_COLOR(i)   (0x000000400 + 4 * i)
#define NV05_IMAGE_FROM_CPU_COLOR__SIZE   1792
#define NV10_TCL_PRIMITIVE_3D   0x00000096
#define NV10_TCL_PRIMITIVE_3D_UNK0100   0x00000100
#define NV10_TCL_PRIMITIVE_3D_UNK0104   0x00000104
#define NV10_TCL_PRIMITIVE_3D_SET_DMA_TO_MEMORY   0x00000180
#define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0   0x00000184
#define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1   0x00000188
#define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST   0x0000018c
#define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2   0x00000194
#define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3   0x00000198
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ   0x00000200
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT   0x00000204
#define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT   0x00000208
#define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH   0x0000020c
#define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET   0x00000210
#define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET   0x00000214
#define NV10_TCL_PRIMITIVE_3D_TX_OFFSET(n)   (0x00000218+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_TX_FORMAT(n)   (0x00000220+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_TX_ENABLE(n)   (0x00000228+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(n)   (0x00000230+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(n)   (0x00000240+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_TX_FILTER(n)   (0x00000248+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA(n)   (0x00000260+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB(n)   (0x00000268+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_RC_COLOR0   0x00000270
#define NV10_TCL_PRIMITIVE_3D_RC_COLOR1   0x00000274
#define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(n)   (0x00000278+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB(n)   (0x00000280+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_RC_FINAL0   0x00000288
#define NV10_TCL_PRIMITIVE_3D_RC_FINAL1   0x0000028c
#define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL   0x00000294
#define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL   0x00000298
#define NV10_TCL_PRIMITIVE_3D_FOG_MODE   0x0000029c
#define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST   0x000002a0
#define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE   0x000002a4
#define NV10_TCL_PRIMITIVE_3D_FOG_COLOR   0x000002a8
#define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE   0x000002bc
#define NV10_TCL_PRIMITIVE_3D_CLIP_HORIZ   0x000002c0
#define NV10_TCL_PRIMITIVE_3D_CLIP_VERT   0x000002e0
#define NV10_TCL_PRIMITIVE_3D_ALPHA_TEST_ENABLE   0x00000300
#define NV10_TCL_PRIMITIVE_3D_BLEND_ENABLE   0x00000304
#define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE   0x00000308
#define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE   0x0000030c
#define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE   0x00000310
#define NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE   0x00000314
#define NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE   0x0000031c
#define NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE   0x00000320
#define NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE   0x00000324
#define NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE   0x00000328
#define NV10_TCL_PRIMITIVE_3D_STENCIL_TEST_ENABLE   0x0000032c
#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE   0x00000330
#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE   0x00000334
#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE   0x00000338
#define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC   0x0000033c
#define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF   0x00000340
#define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC   0x00000344
#define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST   0x00000348
#define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR   0x0000034c
#define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION   0x00000350
#define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC   0x00000354
#define NV10_TCL_PRIMITIVE_3D_COLOR_MASK   0x00000358
#define NV10_TCL_PRIMITIVE_3D_DEPTH_MASK   0x0000035c
#define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK   0x00000360
#define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC   0x00000364
#define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF   0x00000368
#define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK   0x0000036c
#define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL   0x00000370
#define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL   0x00000374
#define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS   0x00000378
#define NV10_TCL_PRIMITIVE_3D_SHADE_MODEL   0x0000037c
#define NV10_TCL_PRIMITIVE_3D_LINE_WIDTH   0x00000380
#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR   0x00000384
#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS   0x00000388
#define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT   0x0000038c
#define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK   0x00000390
#define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR   0x00000394
#define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR   0x00000398
#define NV10_TCL_PRIMITIVE_3D_CULL_FACE   0x0000039c
#define NV10_TCL_PRIMITIVE_3D_FRONT_FACE   0x000003a0
#define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE   0x000003a4
#define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA   0x000003b4
#define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL   0x000003b8
#define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS   0x000003bc
#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(n)   (0x000003c0+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE__SIZE   8
#define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(n)   (0x000003e0+(n<<2))
#define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE   0x000003e8
#define NV10_TCL_PRIMITIVE_3D_POINT_SIZE   0x000003ec
#define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX   0x00000400
#define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX   0x00000440
#define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX   0x00000480
#define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX   0x000004c0
#define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX   0x00000500
#define NV10_TCL_PRIMITIVE_3D_TX_MATRIX(n)   (0x00000540+(n<<6))
#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A(n)   (0x00000600+(n<<4))
#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B(n)   (0x00000604+(n<<4))
#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C(n)   (0x00000608+(n<<4))
#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D(n)   (0x0000060c+(n<<4))
#define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT   0x00000680
#define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR   0x00000684
#define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC   0x00000688
#define NV10_TCL_PRIMITIVE_3D_MATERIAL_AMBIENT_EMISSION   0x000006c4
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X   0x000006e8
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y   0x000006ec
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z   0x000006f0
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W   0x000006f4
#define NV10_TCL_PRIMITIVE_3D_LIGHT_AMBIENT(n)   (0x00000800+(n<<7))
#define NV10_TCL_PRIMITIVE_3D_LIGHT_DIFFUSE(n)   (0x0000080c+(n<<7))
#define NV10_TCL_PRIMITIVE_3D_LIGHT_SPECULAR(n)   (0x00000818+(n<<7))
#define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR(n)   (0x00000828+(n<<7))
#define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION0(n)   (0x00000834+(n<<7))
#define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_LIGHT(n)   (0x00000840+(n<<7))
#define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION1(n)   (0x0000085c+(n<<7))
#define NV10_TCL_PRIMITIVE_3D_LIGHT_NORMAL(n)   (0x00000868+(n<<7))
#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X   0x00000c00
#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y   0x00000c04
#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z   0x00000c08
#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X   0x00000c18
#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y   0x00000c1c
#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z   0x00000c20
#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W   0x00000c24
#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X   0x00000c30
#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y   0x00000c34
#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z   0x00000c38
#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY   0x00000c40
#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z   0x00000c44
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R   0x00000c50
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G   0x00000c54
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B   0x00000c58
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A   0x00000c5c
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R   0x00000c60
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G   0x00000c64
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B   0x00000c68
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I   0x00000c6c
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R   0x00000c80
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G   0x00000c84
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B   0x00000c88
#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I   0x00000c8c
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S   0x00000c90
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T   0x00000c94
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I   0x00000c98
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S   0x00000ca0
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T   0x00000ca4
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R   0x00000ca8
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q   0x00000cac
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST   0x00000cb0
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ   0x00000cb4
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S   0x00000cb8
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T   0x00000cbc
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I   0x00000cc0
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S   0x00000cc8
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T   0x00000ccc
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R   0x00000cd0
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q   0x00000cd4
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST   0x00000cd8
#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ   0x00000cdc
#define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F   0x00000ce0
#define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F   0x00000ce4
#define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE   0x00000cec
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE   0x00000cf0
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS   0x00000d00
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS   0x00000d04
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL   0x00000d08
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL   0x00000d0c
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2   0x00000d10
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2   0x00000d14
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0   0x00000d18
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0   0x00000d1c
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1   0x00000d20
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1   0x00000d24
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR   0x00000d28
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR   0x00000d2c
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH   0x00000d30
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH   0x00000d34
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG   0x00000d38
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG   0x00000d3c
#define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE   0x00000d40
#define NV10_TCL_PRIMITIVE_3D_LOGIC_OP   0x00000d44
#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH   0x00000d5c
#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET   0x00000d60
#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE   0x00000d68
#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE   0x00000d6c
#define NV10_TCL_PRIMITIVE_3D_BEGIN_END   0x00000dfc
#define NV10_TCL_PRIMITIVE_3D_INDEX_DATA   0x00000e00
#define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END   0x000013fc
#define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS   0x00001400
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X   0x00001638
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y   0x0000163c
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z   0x00001640
#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W   0x00001644
#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE   0x00001658
#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA   0x00001800
#define NV10_IMAGE_FROM_CPU   0x0000008a
#define NV10_IMAGE_FROM_CPU_SET_DMA_TO_MEMORY   0x00000180
#define NV10_IMAGE_FROM_CPU_SET_CONTEXT_CLIP_RECTANGLE   0x00000188
#define NV10_IMAGE_FROM_CPU_SET_IMAGE_PATTERN   0x0000018c
#define NV10_IMAGE_FROM_CPU_SET_RASTER_OP   0x00000190
#define NV10_IMAGE_FROM_CPU_SET_CONTEXT_SURFACES_2D   0x0000019c
#define NV10_IMAGE_FROM_CPU_OPERATION   0x000002fc
#define NV10_IMAGE_FROM_CPU_FORMAT   0x00000300
#define NV10_IMAGE_FROM_CPU_POINT   0x00000304
#define NV10_IMAGE_FROM_CPU_POINT_X   15:0
#define NV10_IMAGE_FROM_CPU_POINT_Y   31:16
#define NV10_IMAGE_FROM_CPU_SIZE_OUT   0x00000308
#define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH   15:0
#define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT   31:16
#define NV10_IMAGE_FROM_CPU_SIZE_IN   0x0000030c
#define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH   15:0
#define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT   31:16
#define NV10_IMAGE_FROM_CPU_HLINE   0x00000400
#define NV10_UNK0072   0x00000072
#define NV10_UNK0072_COUNTER   0x00000050
#define NV10_UNK0072_SET_DMA_TO_MEMORY   0x00000180
#define NV10_PRIMITIVE_2D   0x0000007b
#define NV10_PRIMITIVE_2D_SET_DMA_TO_MEMORY   0x00000180
#define NV10_PRIMITIVE_2D_SET_SURFACE   0x00000184
#define NV10_PRIMITIVE_2D_SET_TYPE   0x00000300
#define NV10_PRIMITIVE_2D_SET_POINT   0x00000304
#define NV10_PRIMITIVE_2D_SET_POINT_X   15:0
#define NV10_PRIMITIVE_2D_SET_POINT_Y   31:16
#define NV10_PRIMITIVE_2D_SET_SIZE   0x00000308
#define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH   15:0
#define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT   31:16
#define NV10_PRIMITIVE_2D_SET_CLIP_DIM0   0x0000030c
#define NV10_PRIMITIVE_2D_SET_CLIP_WIDTH   31:16
#define NV10_PRIMITIVE_2D_SET_CLIP_DIM1   0x00000310
#define NV10_PRIMITIVE_2D_SET_CLIP_HEIGHT   31:16
#define NV10_PRIMITIVE_2D_SET_DATA   0x00000400
#define NV01_CONTEXT_CLIP_RECTANGLE   0x00000019
#define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT   0x00000300
#define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X   15:0
#define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y   31:16
#define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE   0x00000304
#define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH   15:0
#define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT   31:16
#define NV03_PRIMITIVE_RASTER_OP   0x00000043
#define NV03_PRIMITIVE_RASTER_OP_NOTIFY   0x00000100
#define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY   0x00000180
#define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP   0x00000300
#define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_CMD   7:4
#define NV04_SURFACE   0x00000042
#define NV04_SURFACE_NOTIFY   0x00000104
#define NV04_SURFACE_DMA_NOTIFY   0x00000180
#define NV04_SURFACE_DMA_IMAGE_SOURCE   0x00000184
#define NV04_SURFACE_DMA_IMAGE_DESTIN   0x00000188
#define NV04_SURFACE_FORMAT   0x00000300
#define NV04_SURFACE_PITCH   0x00000304
#define NV04_SURFACE_PITCH_SOURCE   15:0
#define NV04_SURFACE_PITCH_DESTIN   31:16
#define NV04_SURFACE_OFFSET_SOURCE   0x00000308
#define NV04_SURFACE_OFFSET_DESTIN   0x0000030c
#define NV04_IMAGE_PATTERN   0x00000044
#define NV04_IMAGE_PATTERN_COLOR_FORMAT   0x00000300
#define NV04_IMAGE_PATTERN_MONO_FORMAT   0x00000304
#define NV04_IMAGE_PATTERN_SELECT   0x0000030c
#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE   0x00000308
#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0   0x00000310
#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1   0x00000314
#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0   0x00000318
#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1   0x0000031c
#define NV04_SWIZZLED_SURFACE   0x00000052
#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY   0x00000180
#define NV04_SWIZZLED_SURFACE_DMA_IMAGE   0x00000184
#define NV04_SWIZZLED_SURFACE_FORMAT   0x00000300
#define NV04_SWIZZLED_SURFACE_FORMAT_HEIGHT   31:24
#define NV04_SWIZZLED_SURFACE_FORMAT_WIDTH   23:16
#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR   15:0
#define NV04_SWIZZLED_SURFACE_OFFSET   0x00000304
#define NV_IMAGE_BLIT   0x0000005f
#define NV_IMAGE_BLIT_NOP   0x00000100
#define NV_IMAGE_BLIT_NOTIFY   0x00000104
#define NV_IMAGE_BLIT_DMA_NOTIFY   0x00000180
#define NV_IMAGE_BLIT_COLOR_KEY   0x00000184
#define NV_IMAGE_BLIT_CLIP_RECTANGLE   0x00000188
#define NV_IMAGE_BLIT_PATTERN   0x0000018c
#define NV_IMAGE_BLIT_ROP5   0x00000190
#define NV_IMAGE_BLIT_SURFACE   0x0000019c
#define NV_IMAGE_BLIT_OPERATION   0x000002FC
#define NV_IMAGE_BLIT_POINT_IN   0x00000300
#define NV_IMAGE_BLIT_POINT_IN_X   15:0
#define NV_IMAGE_BLIT_POINT_IN_Y   31:16
#define NV_IMAGE_BLIT_POINT_OUT   0x00000304
#define NV_IMAGE_BLIT_POINT_OUT_X   15:0
#define NV_IMAGE_BLIT_POINT_OUT_Y   31:16
#define NV_IMAGE_BLIT_SIZE   0x00000308
#define NV_IMAGE_BLIT_SIZE_WIDTH   15:0
#define NV_IMAGE_BLIT_SIZE_HEIGHT   31:16
#define NV10_CONTEXT_SURFACES_2D   0x00000062
#define NV10_CONTEXT_SURFACES_2D_SET_DMA_TO_MEMORY   0x00000180
#define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0   0x00000184
#define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1   0x00000188
#define NV10_CONTEXT_SURFACES_2D_FORMAT   0x00000300
#define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR   7:0
#define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE   15:7
#define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH   23:16
#define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT   31:24
#define NV10_CONTEXT_SURFACES_2D_PITCH   0x00000304
#define NV10_CONTEXT_SURFACES_2D_PITCH_SRC   15:0
#define NV10_CONTEXT_SURFACES_2D_PITCH_DST   31:16
#define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC   0x00000308
#define NV10_CONTEXT_SURFACES_2D_OFFSET_DST   0x0000030c
#define NV05_SCALED_IMAGE_FROM_MEMORY   0x00000063
#define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE   0x00000198
#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION   0x000002fc
#define NV05_SCALED_IMAGE_FROM_MEMORY_OPERATION   0x00000304
#define NV04_SCALED_IMAGE_FROM_MEMORY   0x00000077
#define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY   0x00000180
#define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE   0x00000184
#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE   0x00000198
#define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT   0x00000300
#define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION   0x00000304
#define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS   0x00000308
#define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE   0x0000030C
#define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS   0x00000310
#define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE   0x00000314
#define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX   0x00000318
#define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY   0x0000031C
#define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE   0x00000400
#define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT   0x00000404
#define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET   0x00000408
#define NV04_SCALED_IMAGE_FROM_MEMORY_POINT   0x0000040C
#define NV10_VIDEO_DISPLAY   0x0000007c
#define NV10_VIDEO_DISPLAY_COUNTER   0x00000050
#define NV10_VIDEO_DISPLAY_SET_DMA_FROM_MEMORY   0x00000180
#define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY0   0x00000184
#define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1   0x00000188
#define NV10_VIDEO_DISPLAY_SET_OBJECT3   0x0000019c
#define NV10_VIDEO_DISPLAY_UNK0250   0x00000250
#define NV10_VIDEO_DISPLAY_SIZE   0x000002f8
#define NV10_VIDEO_DISPLAY_OFFSET   0x00000300
#define NV10_VIDEO_DISPLAY_UNK0304   0x00000304
#define NV10_SCALED_IMAGE_FROM_MEMORY   0x00000089
#define NV10_SCALED_IMAGE_FROM_MEMORY_COUNTER   0x00000050
#define NV10_SCALED_IMAGE_FROM_MEMORY_SET_DMA_IN_MEMORY   0x00000184
#define NV10_SCALED_IMAGE_FROM_MEMORY_SET_IMAGE_PATTERN   0x00000188
#define NV10_SCALED_IMAGE_FROM_MEMORY_SET_RASTER_OP   0x0000018c
#define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE   0x00000198
#define NV10_SCALED_IMAGE_FROM_MEMORY_UNK02fc   0x000002fc
#define NV10_SCALED_IMAGE_FROM_MEMORY_UNK0300   0x00000300
#define NV10_SCALED_IMAGE_FROM_MEMORY_UNK0304   0x00000304
#define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS   0x00000308
#define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE   0x0000030C
#define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS   0x00000310
#define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE   0x00000314
#define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE   0x00000400
#define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT   0x00000404
#define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET   0x00000408
#define NV10_SCALED_IMAGE_FROM_MEMORY_POINT   0x0000040C
#define NV10_IMAGE_BLIT   0x0000009f
#define NV10_IMAGE_BLIT_SET_DMA_TO_MEMORY   0x00000180
#define NV10_IMAGE_BLIT_SET_CONTEXT_CLIP_RECTANGLE   0x00000188
#define NV10_IMAGE_BLIT_SET_IMAGE_PATTERN   0x0000018c
#define NV10_IMAGE_BLIT_SET_RASTER_OP   0x00000190
#define NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D   0x0000019c
#define NV10_IMAGE_BLIT_UNK02fc   0x000002fc
#define NV10_IMAGE_BLIT_SET_POINT   0x00000300
#define NV10_IMAGE_BLIT_SET_POINT_X   15:0
#define NV10_IMAGE_BLIT_SET_POINT_Y   31:16
#define NV10_IMAGE_BLIT_SET_PITCH   0x00000304
#define NV10_IMAGE_BLIT_SET_PITCH_NEXT_LINE   31:16
#define NV10_IMAGE_BLIT_SET_SIZE   0x00000308
#define NV10_IMAGE_BLIT_SET_SIZE_WIDTH   15:0
#define NV10_IMAGE_BLIT_SET_SIZE_HEIGHT   31:16
#define NV20_SWIZZLED_SURFACE   0x0000009e
#define NV20_SWIZZLED_SURFACE_SET_OBJECT0   0x00000180
#define NV20_SWIZZLED_SURFACE_SET_OBJECT1   0x00000184
#define NV20_SWIZZLED_SURFACE_FORMAT   0x00000300
#define NV20_SWIZZLED_SURFACE_FORMAT_HEIGHT   31:24
#define NV20_SWIZZLED_SURFACE_FORMAT_WIDTH   23:16
#define NV20_SWIZZLED_SURFACE_FORMAT_COLOR   15:0
#define NV20_SWIZZLED_SURFACE_OFFSET   0x00000304
#define NV20_TCL_PRIMITIVE_3D   0x00000097
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT0   0x00000180
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT1   0x00000184
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT2   0x00000188
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT3   0x00000194
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT4   0x00000198
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT5   0x0000019c
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT6   0x000001a0
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT7   0x000001a4
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT8   0x000001a8
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9   0x000001ac
#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10   0x000001b0
#define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ   0x00000200
#define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT   0x00000204
#define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT   0x00000208
#define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH   0x0000020c
#define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET   0x00000210
#define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET   0x00000214
#define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH   0x0000022c
#define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET   0x00000230
#define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL   0x00000294
#define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL   0x00000298
#define NV20_TCL_PRIMITIVE_3D_FOG_MODE   0x0000029c
#define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST   0x000002a0
#define NV20_TCL_PRIMITIVE_3D_ALPHA_TEST_ENABLE   0x00000300
#define NV20_TCL_PRIMITIVE_3D_BLEND_ENABLE   0x00000304
#define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE   0x00000308
#define NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE   0x0000030c
#define NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE   0x00000310
#define NV20_TCL_PRIMITIVE_3D_LIGHTING_ENABLE   0x00000314
#define NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE   0x00000320
#define NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE   0x00000324
#define NV20_TCL_PRIMITIVE_3D_STENCIL_TEST_ENABLE   0x0000032c
#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE   0x00000330
#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE   0x00000334
#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE   0x00000338
#define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC   0x0000033c
#define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF   0x00000340
#define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC   0x00000344
#define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST   0x00000348
#define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR   0x0000034c
#define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION   0x00000350
#define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC   0x00000354
#define NV20_TCL_PRIMITIVE_3D_COLOR_MASK   0x00000358
#define NV20_TCL_PRIMITIVE_3D_DEPTH_MASK   0x0000035c
#define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK   0x00000360
#define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC   0x00000364
#define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF   0x00000368
#define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK   0x0000036c
#define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL   0x00000370
#define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL   0x00000374
#define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS   0x00000378
#define NV20_TCL_PRIMITIVE_3D_SHADE_MODEL   0x0000037c
#define NV20_TCL_PRIMITIVE_3D_LINE_WIDTH   0x00000380
#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR   0x00000384
#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS   0x00000388
#define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT   0x0000038c
#define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK   0x00000390
#define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR   0x00000394
#define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR   0x00000398
#define NV20_TCL_PRIMITIVE_3D_CULL_FACE   0x0000039c
#define NV20_TCL_PRIMITIVE_3D_FRONT_FACE   0x000003a0
#define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE   0x000003a4
#define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT   0x000003a8
#define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE   0x000003b8
#define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS   0x000003bc
#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(n)   (0x000003c0+(n<<2))
#define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE(n)   (0x00000420+(n<<2))
#define NV20_TCL_PRIMITIVE_3D_POINT_SIZE   0x0000043c
#define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX   0x00000480
#define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX   0x00000580
#define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX   0x00000680
#define NV20_TCL_PRIMITIVE_3D_TX_MATRIX(n)   (0x000006c0+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A(n)   (0x00000840+(n<<4))
#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B(n)   (0x00000844+(n<<4))
#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C(n)   (0x00000848+(n<<4))
#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D(n)   (0x0000084c+(n<<4))
#define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT   0x000009c0
#define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR   0x000009c4
#define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC   0x000009c8
#define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS   0x000009e0
#define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE   0x00000a1c
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0   0x00000b00
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1   0x00000b04
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2   0x00000b08
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3   0x00000b0c
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X   0x00000b80
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y   0x00000b84
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z   0x00000b88
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W   0x00000b8c
#define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION   0x00000a10
#define NV20_TCL_PRIMITIVE_3D_TX_OFFSET(n)   (0x00001b00+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT(n)   (0x00001b04+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_TX_ENABLE(n)   (0x00001b0c+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH(n)   (0x00001b10+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_TX_FILTER(n)   (0x00001b14+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE(n)   (0x00001b1c+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP   0x000001e70
#define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE   0x0000017f8
#define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS   0x000001e78
#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID   0x00001ea4
#define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA(n)   (0x00000260+(n<<2))
#define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB(n)   (0x00000ac0+(n<<2))
#define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA(n)   (0x00000aa0+(n<<2))
#define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB(n)   (0x00001e40+(n<<2))
#define NV20_TCL_PRIMITIVE_3D_RC_COLOR0   0x00001e20
#define NV20_TCL_PRIMITIVE_3D_RC_COLOR1   0x00001e24
#define NV20_TCL_PRIMITIVE_3D_RC_FINAL0   0x00000288
#define NV20_TCL_PRIMITIVE_3D_RC_FINAL1   0x0000028c
#define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(n)   (0x0000105c+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(n)   (0x00001060+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(n)   (0x00001064+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_HVEC_AND_DIR(n)   (0x00001028+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_A(n)   (0x00001000+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(n)   (0x00001004+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_C(n)   (0x00001008+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_A(n)   (0x0000100c+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(n)   (0x00001010+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_C(n)   (0x00001014+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_A(n)   (0x00001018+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(n)   (0x0000101c+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_C(n)   (0x00001020+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT(n)   (0x00000c00+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE(n)   (0x00000c0c+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR(n)   (0x00000c18+(n<<6))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(n)   (0x00001068+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(n)   (0x0000106c+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(n)   (0x00001070+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(n)   (0x00001040+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(n)   (0x00001044+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(n)   (0x00001048+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(n)   (0x0000104c+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(n)   (0x00001050+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(n)   (0x00001054+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(n)   (0x00001058+(n<<7))
#define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS   0x00001e28
#define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE   0x0000147c
#define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ROW(n)   (0x00001480+(n<<2))
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X   0x00001500
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y   0x00001504
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z   0x00001508
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X   0x00001518
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y   0x0000151c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z   0x00001520
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W   0x00001524
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY   0x00001528
#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW   0x0000152c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X   0x00001530
#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y   0x00001534
#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z   0x00001538
#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY   0x00001540
#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z   0x00001544
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R   0x00001550
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G   0x00001554
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B   0x00001558
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A   0x0000155c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R   0x00001560
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G   0x00001564
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B   0x00001568
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I   0x0000156c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R   0x00001580
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G   0x00001584
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B   0x00001588
#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I   0x0000158c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S   0x00001590
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T   0x00001594
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I   0x00001598
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S   0x000015a0
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T   0x000015a4
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R   0x000015a8
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q   0x000015ac
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST   0x000015b0
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ   0x000015b4
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S   0x000015b8
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T   0x000015bc
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I   0x000015c0
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S   0x000015c8
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T   0x000015cc
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R   0x000015d0
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q   0x000015d4
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST   0x000015d8
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ   0x000015dc
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S   0x000015e0
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T   0x000015e4
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I   0x000015e8
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S   0x000015f0
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T   0x000015f4
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R   0x000015f8
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q   0x000015fc
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST   0x00001600
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ   0x00001604
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S   0x00001608
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T   0x0000160c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I   0x00001610
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S   0x00001620
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T   0x00001624
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R   0x00001628
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q   0x0000162c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST   0x00001630
#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ   0x00001634
#define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F   0x00001698
#define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG   0x000016bc
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS   0x00001720
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH   0x00001724
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR   0x00001728
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL   0x0000172c
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2   0x00001730
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG   0x00001734
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6   0x00001738
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7   0x0000173c
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0   0x00001740
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1   0x00001744
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2   0x00001748
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3   0x0000174c
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4   0x00001750
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5   0x00001754
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6   0x00001758
#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7   0x0000175c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS   0x00001760
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH   0x00001764
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR   0x00001768
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL   0x0000176c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2   0x00001770
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG   0x00001774
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6   0x00001778
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7   0x0000177c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0   0x00001780
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1   0x00001784
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2   0x00001788
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3   0x0000178c
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4   0x00001790
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5   0x00001794
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6   0x00001798
#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7   0x0000179c
#define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION   0x000017a0
#define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK   0x000017b0
#define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE   0x000017bc
#define NV20_TCL_PRIMITIVE_3D_LOGIC_OP   0x000017c0
#define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE   0x000017c4
#define NV20_TCL_PRIMITIVE_3D_BEGIN_END   0x000017fc
#define NV20_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(n)   (0x00001840 + (n*4))
#define NV20_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(n)   (0x00001A00 + (n * 32))
#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(n)   (0x00001A04 + (n * 32))
#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_MIPMAP_COUNT   23:20
#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_TYPE   14:13
#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT   12:8
#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_NCOMP   7:4
#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBIC   2:2
#define NV20_TCL_PRIMITIVE_3D_TX_WRAP_UNIT(n)   (0x00001A08 + (n * 32))
#define NV20_TCL_PRIMITIVE_3D_TX_WRAP_S   7:0
#define NV20_TCL_PRIMITIVE_3D_TX_WRAP_T   15:8
#define NV20_TCL_PRIMITIVE_3D_TX_WRAP_R   23:16
#define NV20_TCL_PRIMITIVE_3D_TX_UNK03_UNIT(n)   (0x00001A0C + (n * 32))
#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT(n)   (0x00001A10 + (n * 32))
#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_ZERO   0
#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_ONE   1
#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_S1   2
#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_X   3
#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_Y   2
#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_Z   1
#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_W   0
#define NV20_TCL_PRIMITIVE_3D_TX_FILTER_UNIT(n)   (0x00001A14 + (n * 32))
#define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN   19:16
#define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG   27:24
#define NV20_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT(n)   (0x00001A18 + (n * 32))
#define NV20_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(n)   (0x00001A1C + (n * 32))
#define NV20_TCL_PRIMITIVE_3D_CLEAR_COLOR   0x00001d90
#define NV20_TCL_PRIMITIVE_3D_CLEAR_MASK   0x00001d94
#define NV20_TCL_PRIMITIVE_3D_INDEX_DATA   0x00001800
#define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH   0x00001810
#define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA   0x00001818
#define NV30_TCL_PRIMITIVE_3D   0x00000097
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0   0x00000180
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT1   0x00000184
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT2   0x00000188
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3   0x0000018C
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4   0x00000194
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5   0x00000198
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT11   0x0000019C
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT12   0x000001A0
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6   0x000001A4
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7   0x000001A8
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8   0x000001AC
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9   0x000001B4
#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10   0x000001B8
#define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH   0x0000020c
#define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET   0x00000210
#define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET   0x00000214
#define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET   0x00000218
#define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH   0x0000021c
#define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH   0x0000022c
#define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET   0x00000230
#define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH   0x00000280
#define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH   0x00000284
#define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET   0x00000288
#define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET   0x0000028c
#define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE   0x00000300
#define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE   0x00000304
#define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC   0x00000308
#define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF   0x0000030c
#define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE   0x00000310
#define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC   0x00000314
#define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST   0x00000318
#define NV30_TCL_PRIMITIVE_3D_BLEND_EQ_SRC   0x0000031c
#define NV30_TCL_PRIMITIVE_3D_BLEND_EQ_DST   0x00000320
#define NV30_TCL_PRIMITIVE_3D_COLOR_MASK   0x00000324
#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE   0x00000328
#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK   0x0000032c
#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC   0x00000330
#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF   0x00000334
#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK   0x00000338
#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL   0x0000033c
#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL   0x00000340
#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS   0x00000344
#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE   0x00000348
#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK   0x0000034c
#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC   0x00000350
#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF   0x00000354
#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK   0x00000358
#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL   0x0000035c
#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL   0x00000360
#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS   0x00000364
#define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL   0x00000368
#define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE   0x0000036c
#define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123   0x00000370
#define NV30_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE   0x00000374
#define NV30_TCL_PRIMITIVE_3D_LOGIC_OP_OP   0x00000378
#define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE   0x0000037c
#define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR   0x00000394
#define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR   0x00000398
#define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH   0x000003b8
#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE(n)   (0x00000400+(n<<2))
#define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS   0x000008c0
 Set the width and xpos of glScissor().
#define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS   0x000008c4
 Set the height and ypos of glScissor().
#define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM   0x000008e4
#define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST   0x000008c8
#define NV30_TCL_PRIMITIVE_3D_FOG_MODE   0x000008cc
#define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT   0x000008d0
#define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR   0x000008d4
#define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC   0x000008d8
#define NV30_TCL_PRIMITIVE_3D_RC_FINAL0   0x000008f4
#define NV30_TCL_PRIMITIVE_3D_RC_FINAL1   0x000008f8
#define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA   0x00000900
#define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB   0x00000904
#define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA   0x00000910
#define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB   0x00000914
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0   0x00000a00
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH   31:16
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_XOFFS   15:0
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1   0x00000a04
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_HEIGHT   31:16
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_YOFFS   15:0
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX   0x00000a20
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY   0x00000a24
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2   0x00000a28
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK0_0x0   0x00000a2c
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PX_DIV2   0x00000a30
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PY_DIV2   0x00000a34
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_FMN_DIV2   0x00000a38
#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK1_0x0   0x00000a3c
#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE   0x00000a60
#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE   0x00000a64
#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE   0x00000a68
#define NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC   0x00000a6c
#define NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE   0x00000a70
#define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE   0x00000a74
#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR   0x00000a78
#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS   0x00000a7c
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0   0x00000b80
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1   0x00000b84
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2   0x00000b88
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3   0x00000b8c
#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A(n)   (0x00000e00+(n<<4))
#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B(n)   (0x00000e04+(n<<4))
#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C(n)   (0x00000e08+(n<<4))
#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D(n)   (0x00000e0c+(n<<4))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_A(n)   (0x00001000+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B(n)   (0x00001004+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_C(n)   (0x00001008+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_A(n)   (0x0000100c+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B(n)   (0x00001010+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_C(n)   (0x00001014+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_A(n)   (0x00001018+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B(n)   (0x0000101c+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_C(n)   (0x00001020+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION(n)   (0x00001228+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION(n)   (0x0000122c+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION(n)   (0x00001230+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A(n)   (0x00001200+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT(n)   (0x00001204+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B(n)   (0x00001208+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X(n)   (0x0000120c+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y(n)   (0x00001210+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z(n)   (0x00001214+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C(n)   (0x00001218+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X(n)   (0x0000121c+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y(n)   (0x00001220+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z(n)   (0x00001224+(n<<6))
#define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS   0x00001420
#define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES   0x00001478
#define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE   0x0000147C
#define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN(i)   (0x00001480 + (i*4))
#define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN__SIZE   32
#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3X(a)   (0x00001500 + (a * 0x10))
#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Y(a)   (0x00001504 + (a * 0x10))
#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Z(a)   (0x00001508 + (a * 0x10))
#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3W(a)   (0x0000150C + (a * 0x10))
#define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR(a)   (0x00001680 + (a * 0x04))
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS   0x00001740
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH   0x00001744
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR   0x00001748
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL   0x0000174c
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2   0x00001750
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG   0x00001754
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR6   0x00001758
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR7   0x0000175c
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0   0x00001760
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1   0x00001764
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2   0x00001768
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3   0x0000176c
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4   0x00001770
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5   0x00001774
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6   0x00001778
#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7   0x0000177c
#define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE   0x000017c8
 Enable Color buffer or Occlusion query This primitive is called on two occasions:.
#define NV30_TCL_PRIMITIVE_3D_STORE_RESULT   0x00001800
 store the result of an occlusion query
#define NV30_TCL_PRIMITIVE_3D_BEGIN_END   0x00001808
 Start or stop a primitive.
#define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH   0x00001814
#define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA   0x00001818
#define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT   0x00001828
#define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK   0x0000182c
#define NV30_TCL_PRIMITIVE_3D_CULL_FACE   0x00001830
#define NV30_TCL_PRIMITIVE_3D_FRONT_FACE   0x00001834
#define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE   0x00001838
#define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE   0x0000183c
#define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT(n)   (0x00001840 + (n*4))
#define NV30_TCL_PRIMITIVE_3D_TX_DEPTH   31:24
#define NV30_TCL_PRIMITIVE_3D_TX_NPOT_PITCH   23:0
#define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT(n)   (0x00001A00 + (n * 32))
#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT(n)   (0x00001A04 + (n * 32))
#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_MIPMAP_COUNT   23:20
#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_TYPE   14:13
#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT   12:8
#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_NCOMP   7:4
#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_CUBIC   2:2
#define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT(n)   (0x00001A08 + (n * 32))
#define NV30_TCL_PRIMITIVE_3D_TX_WRAP_S   7:0
#define NV30_TCL_PRIMITIVE_3D_TX_WRAP_T   15:8
#define NV30_TCL_PRIMITIVE_3D_TX_WRAP_R   23:16
#define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT(n)   (0x00001A0C + (n * 32))
#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT(n)   (0x00001A10 + (n * 32))
#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_ZERO   0
#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_ONE   1
#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_S1   2
#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_X   3
#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_Y   2
#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_Z   1
#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_W   0
#define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT(n)   (0x00001A14 + (n * 32))
#define NV30_TCL_PRIMITIVE_3D_TX_FILTER_MIN   19:16
#define NV30_TCL_PRIMITIVE_3D_TX_FILTER_MAG   27:24
#define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT(n)   (0x00001A18 + (n * 32))
#define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT(n)   (0x00001A1C + (n * 32))
#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4X(a)   (0x00001C00 + (a * 0x10))
#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y(a)   (0x00001C04 + (a * 0x10))
#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z(a)   (0x00001C08 + (a * 0x10))
#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W(a)   (0x00001C0C + (a * 0x10))
#define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY   0x00000a90
#define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z   0x00000a94
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S   0x000018c0
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T   0x000018c4
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S   0x000018c8
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T   0x000018cc
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S   0x000018d0
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T   0x000018d4
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S   0x000018d8
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T   0x000018dc
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2I   0x00001920
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2I   0x00001924
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2I   0x00001928
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2I   0x0000192c
#define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I   0x0000194c
#define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I   0x00001950
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST   0x000019c0
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ   0x000019c4
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST   0x000019c8
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ   0x000019cc
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST   0x000019d0
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ   0x000019d4
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST   0x000019d8
#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ   0x000019dc
#define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F   0x00001e54
#define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE   0x00001db4
#define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN   0x00001db8
#define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUES   0x00001d8c
#define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS   0x00001d94
#define NV30_TCL_PRIMITIVE_3D_DO_VERTICES   0x00001dac
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID   0x00001e9C
#define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID   0x00001ea0
#define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE   0x00001ee8
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID   0x00001efc
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X   0x00001f00
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y   0x00001f04
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Z   0x00001f08
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_W   0x00001f0C
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_X   0x00001f10
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Y   0x00001f14
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Z   0x00001f18
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_W   0x00001f1C
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_X   0x00001f20
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Y   0x00001f24
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Z   0x00001f28
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_W   0x00001f2C
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_X   0x00001f30
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y   0x00001f34
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z   0x00001f38
#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W   0x00001f3C

Detailed Description

the values and names of all known GPU objects for all supported cards

For more information see GPU Objects


Define Documentation

#define NV01_CONTEXT_CLIP_RECTANGLE   0x00000019
 

#define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT   0x00000300
 

#define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_X   15:0
 

#define NV01_CONTEXT_CLIP_RECTANGLE_SET_POINT_Y   31:16
 

#define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE   0x00000304
 

#define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_HEIGHT   31:16
 

#define NV01_CONTEXT_CLIP_RECTANGLE_SET_SIZE_WIDTH   15:0
 

#define NV03_PRIMITIVE_RASTER_OP   0x00000043
 

#define NV03_PRIMITIVE_RASTER_OP_DMA_NOTIFY   0x00000180
 

#define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP   0x00000300
 

#define NV03_PRIMITIVE_RASTER_OP_LOGIC_OP_CMD   7:4
 

#define NV03_PRIMITIVE_RASTER_OP_NOTIFY   0x00000100
 

#define NV04_COLOR_KEY   0x00000057
 

#define NV04_COLOR_KEY_FORMAT   0x00000300
 

#define NV04_COLOR_KEY_SET_DMA_TO_MEMORY   0x00000180
 

#define NV04_COLOR_KEY_VALUE   0x00000304
 

#define NV04_CONTEXT_SURFACES_3D   0x00000053
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL   0x000002F8
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_WIDTH   31:16
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_HORIZONTAL_X   15:0
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE   0x00000304
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_HEIGHT   31:15
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_SIZE_WIDTH   15:0
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL   0x000002FC
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_HEIGHT   31:16
 

#define NV04_CONTEXT_SURFACES_3D_CLIP_VERTICAL_Y   15:0
 

#define NV04_CONTEXT_SURFACES_3D_DMA_COLOR   0x00000184
 

#define NV04_CONTEXT_SURFACES_3D_DMA_NOTIFY   0x00000180
 

#define NV04_CONTEXT_SURFACES_3D_DMA_ZETA   0x00000188
 

#define NV04_CONTEXT_SURFACES_3D_FORMAT   0x00000300
 

#define NV04_CONTEXT_SURFACES_3D_FORMAT_COLOR   7:0
 

#define NV04_CONTEXT_SURFACES_3D_FORMAT_HEIGHT   31:24
 

#define NV04_CONTEXT_SURFACES_3D_FORMAT_TYPE   15:8
 

#define NV04_CONTEXT_SURFACES_3D_FORMAT_WIDTH   23:16
 

#define NV04_CONTEXT_SURFACES_3D_OFFSET_COLOR   0x0000030c
 

#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA   0x00000310
 

#define NV04_CONTEXT_SURFACES_3D_PITCH   0x00000308
 

#define NV04_CONTEXT_SURFACES_3D_PITCH_COLOR   15:0
 

#define NV04_CONTEXT_SURFACES_3D_PITCH_ZETA   31:16
 

#define NV04_DX5_TEXTURED_TRIANGLE   0x00000054
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND   0x00000310
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST   31:28
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_ENABLE   20:20
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_FOG   16:16
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADEMODE   7:6
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SPECULAR   12:12
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC   27:24
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE   3:0
 

#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTUREPERSPECTIVE   8:8
 

#define NV04_DX5_TEXTURED_TRIANGLE_COLOR  )     (0x00000410 + 0x20 * i)
 

#define NV04_DX5_TEXTURED_TRIANGLE_COLOR__SIZE   16
 

#define NV04_DX5_TEXTURED_TRIANGLE_COLOR_KEY   0x00000300
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL   0x00000314
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAFUNC   11:8
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHAREF   7:0
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHATEST   12:12
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULLMODE   21:20
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_DITHER   22:22
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZENABLE   14:14
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFORMAT   31:30
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZFUNC   19:16
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZPERSPECTIVE   23:23
 

#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ZWRITE   24:24
 

#define NV04_DX5_TEXTURED_TRIANGLE_DMA_1   0x00000184
 

#define NV04_DX5_TEXTURED_TRIANGLE_DMA_2   0x00000188
 

#define NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY   0x00000180
 

#define NV04_DX5_TEXTURED_TRIANGLE_DRAW   0x00000600
 

#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V0   3:0
 

#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V1   7:4
 

#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V2   11:8
 

#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V3   15:12
 

#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V4   19:16
 

#define NV04_DX5_TEXTURED_TRIANGLE_DRAW_V5   23:20
 

#define NV04_DX5_TEXTURED_TRIANGLE_FOG_COLOR   0x00000318
 

#define NV04_DX5_TEXTURED_TRIANGLE_INV_W  )     (0x0000040C + 0x20 * i)
 

#define NV04_DX5_TEXTURED_TRIANGLE_INV_W__SIZE   16
 

#define NV04_DX5_TEXTURED_TRIANGLE_NOP   0x00000100
 

#define NV04_DX5_TEXTURED_TRIANGLE_NOTIFY   0x00000104
 

#define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR  )     (0x00000414 + 0x20 * i)
 

#define NV04_DX5_TEXTURED_TRIANGLE_SPECULAR__SIZE   16
 

#define NV04_DX5_TEXTURED_TRIANGLE_SURFACE   0x0000018c
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER   0x0000030C
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_DITHER   15:15
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_LODBIAS   23:16
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MAG   30:28
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FILTER_MIN   26:24
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT   0x00000308
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR   11:8
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_MIPMAPS   15:12
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_U   19:16
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_V   23:20
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_S   26:24
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_FORMAT_WRAP_T   30:28
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_OFFSET   0x00000304
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S  )     (0x00000418 + 0x20 * i)
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_S__SIZE   16
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T  )     (0x0000041C + 0x20 * i)
 

#define NV04_DX5_TEXTURED_TRIANGLE_TEXTURE_T__SIZE   16
 

#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX  )     (0x00000400 + 0x20 * i)
 

#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE   16
 

#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY  )     (0x00000404 + 0x20 * i)
 

#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE   16
 

#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ  )     (0x00000408 + 0x20 * i)
 

#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE   16
 

#define NV04_DX6_MULTITEX_TRIANGLE   0x00000055
 

#define NV04_DX6_MULTITEX_TRIANGLE_BLEND   0x00000338
 

#define NV04_DX6_MULTITEX_TRIANGLE_COLOR  )     (0x00000410 + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_COLOR__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA   0x00000320
 

#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR   0x00000324
 

#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA   0x0000032c
 

#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR   0x00000330
 

#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR   0x00000334
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0   0x0000033c
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_A_WRITE   26:26
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_B_WRITE   29:29
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_G_WRITE   28:28
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_R_WRITE   27:27
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_S_WRITE   25:25
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1   0x00000340
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ   23:16
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE   31:24
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILENABLE   0:0
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILFUNC   7:4
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCILREF   15:8
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2   0x00000344
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_FAIL   3:0
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZFAIL   7:4
 

#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_ZPASS   11:8
 

#define NV04_DX6_MULTITEX_TRIANGLE_DMA_1   0x00000184
 

#define NV04_DX6_MULTITEX_TRIANGLE_DMA_2   0x00000188
 

#define NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY   0x00000180
 

#define NV04_DX6_MULTITEX_TRIANGLE_DRAW   0x00000540
 

#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V0   3:0
 

#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V1   7:4
 

#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V2   11:8
 

#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V3   15:12
 

#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V4   19:16
 

#define NV04_DX6_MULTITEX_TRIANGLE_DRAW_V5   23:20
 

#define NV04_DX6_MULTITEX_TRIANGLE_FILTER0   0x00000318
 

#define NV04_DX6_MULTITEX_TRIANGLE_FILTER1   0x0000031c
 

#define NV04_DX6_MULTITEX_TRIANGLE_FOG_COLOR   0x00000348
 

#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT0   0x00000310
 

#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT1   0x00000314
 

#define NV04_DX6_MULTITEX_TRIANGLE_INV_W  )     (0x0000040C + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_INV_W__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_NOP   0x00000100
 

#define NV04_DX6_MULTITEX_TRIANGLE_NOTIFY   0x00000104
 

#define NV04_DX6_MULTITEX_TRIANGLE_OFFSET0   0x00000308
 

#define NV04_DX6_MULTITEX_TRIANGLE_OFFSET1   0x0000030c
 

#define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR  )     (0x00000414 + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_SPECULAR__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_SURFACE   0x0000018c
 

#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S  )     (0x00000418 + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_S__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T  )     (0x0000041C + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE0_T__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S  )     (0x00000420 + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_S__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T  )     (0x00000424 + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_TEXTURE1_T__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX  )     (0x00000400 + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SX__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY  )     (0x00000404 + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SY__SIZE   8
 

#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ  )     (0x00000408 + 0x28 * i)
 

#define NV04_DX6_MULTITEX_TRIANGLE_TLVERTEX_SZ__SIZE   8
 

#define NV04_GDI_RECTANGLE_TEXT   0x0000004a
 

#define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_BR   0x000005f8
 

#define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL1_TL   0x000005f4
 

#define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_BR   0x00000604
 

#define NV04_GDI_RECTANGLE_TEXT_BLOCK_LEVEL2_TL   0x00000600
 

#define NV04_GDI_RECTANGLE_TEXT_FILL_VALUE   0x000005fc
 

#define NV04_GDI_RECTANGLE_TEXT_FORMAT   0x00000300
 

#define NV04_GDI_RECTANGLE_TEXT_OPERATION   0x000002fc
 

#define NV04_GDI_RECTANGLE_TEXT_PATTERN   0x00000188
 

#define NV04_GDI_RECTANGLE_TEXT_ROP5   0x0000018c
 

#define NV04_GDI_RECTANGLE_TEXT_SET_DMA_TO_MEMORY   0x00000180
 

#define NV04_GDI_RECTANGLE_TEXT_SURFACE   0x00000198
 

#define NV04_IMAGE_PATTERN   0x00000044
 

#define NV04_IMAGE_PATTERN_COLOR_FORMAT   0x00000300
 

#define NV04_IMAGE_PATTERN_MONO_FORMAT   0x00000304
 

#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR0   0x00000310
 

#define NV04_IMAGE_PATTERN_MONOCHROME_COLOR1   0x00000314
 

#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN0   0x00000318
 

#define NV04_IMAGE_PATTERN_MONOCHROME_PATTERN1   0x0000031c
 

#define NV04_IMAGE_PATTERN_MONOCHROME_SHAPE   0x00000308
 

#define NV04_IMAGE_PATTERN_SELECT   0x0000030c
 

#define NV04_SCALED_IMAGE_FROM_MEMORY   0x00000077
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_POS   0x00000308
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE   0x0000030C
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_COLOR_FORMAT   0x00000300
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_IMAGE   0x00000184
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_DMA_NOTIFY   0x00000180
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_DU_DX   0x00000318
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_DV_DY   0x0000031C
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_FORMAT   0x00000404
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_OFFSET   0x00000408
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_OPERATION   0x00000304
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_POS   0x00000310
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE   0x00000314
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_POINT   0x0000040C
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_SIZE   0x00000400
 

#define NV04_SCALED_IMAGE_FROM_MEMORY_SURFACE   0x00000198
 

#define NV04_SOLID_LINE   0x0000005c
 

#define NV04_SOLID_LINE_CLIP_RECTANGLE   0x00000184
 

#define NV04_SOLID_LINE_COLOR_FORMAT   0x00000300
 

#define NV04_SOLID_LINE_COLOR_VALUE   0x00000304
 

#define NV04_SOLID_LINE_END   0x00000400
 

#define NV04_SOLID_LINE_END_X   15:0
 

#define NV04_SOLID_LINE_END_Y   31:16
 

#define NV04_SOLID_LINE_OPERATION   0x000002FC
 

#define NV04_SOLID_LINE_PATTERN   0x00000188
 

#define NV04_SOLID_LINE_ROP   0x0000018c
 

#define NV04_SOLID_LINE_START   0x00000400
 

#define NV04_SOLID_LINE_START_X   15:0
 

#define NV04_SOLID_LINE_START_Y   31:16
 

#define NV04_SOLID_LINE_SURFACE   0x00000198
 

#define NV04_SURFACE   0x00000042
 

#define NV04_SURFACE_DMA_IMAGE_DESTIN   0x00000188
 

#define NV04_SURFACE_DMA_IMAGE_SOURCE   0x00000184
 

#define NV04_SURFACE_DMA_NOTIFY   0x00000180
 

#define NV04_SURFACE_FORMAT   0x00000300
 

#define NV04_SURFACE_NOTIFY   0x00000104
 

#define NV04_SURFACE_OFFSET_DESTIN   0x0000030c
 

#define NV04_SURFACE_OFFSET_SOURCE   0x00000308
 

#define NV04_SURFACE_PITCH   0x00000304
 

#define NV04_SURFACE_PITCH_DESTIN   31:16
 

#define NV04_SURFACE_PITCH_SOURCE   15:0
 

#define NV04_SWIZZLED_SURFACE   0x00000052
 

#define NV04_SWIZZLED_SURFACE_DMA_IMAGE   0x00000184
 

#define NV04_SWIZZLED_SURFACE_DMA_NOTIFY   0x00000180
 

#define NV04_SWIZZLED_SURFACE_FORMAT   0x00000300
 

#define NV04_SWIZZLED_SURFACE_FORMAT_COLOR   15:0
 

#define NV04_SWIZZLED_SURFACE_FORMAT_HEIGHT   31:24
 

#define NV04_SWIZZLED_SURFACE_FORMAT_WIDTH   23:16
 

#define NV04_SWIZZLED_SURFACE_OFFSET   0x00000304
 

#define NV04_UNK005E   0x0000005e
 

#define NV04_UNK005E_COUNTER   0x00000304
 

#define NV05_IMAGE_FROM_CPU   0x00000065
 

#define NV05_IMAGE_FROM_CPU_CLIP_RECTANGLE   0x00000188
 

#define NV05_IMAGE_FROM_CPU_COLOR  )     (0x000000400 + 4 * i)
 

#define NV05_IMAGE_FROM_CPU_COLOR__SIZE   1792
 

#define NV05_IMAGE_FROM_CPU_DMA_NOTIFY   0x00000180
 

#define NV05_IMAGE_FROM_CPU_FORMAT   0x00000300
 

#define NV05_IMAGE_FROM_CPU_OPERATION   0x000002FC
 

#define NV05_IMAGE_FROM_CPU_PATTERN   0x0000018C
 

#define NV05_IMAGE_FROM_CPU_POINT   0x00000304
 

#define NV05_IMAGE_FROM_CPU_POINT_X   15:0
 

#define NV05_IMAGE_FROM_CPU_POINT_Y   31:16
 

#define NV05_IMAGE_FROM_CPU_ROP   0x00000190
 

#define NV05_IMAGE_FROM_CPU_SIZE_IN   0x0000030c
 

#define NV05_IMAGE_FROM_CPU_SIZE_IN_HEIGHT   31:16
 

#define NV05_IMAGE_FROM_CPU_SIZE_IN_WIDTH   15:0
 

#define NV05_IMAGE_FROM_CPU_SIZE_OUT   0x00000308
 

#define NV05_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT   31:16
 

#define NV05_IMAGE_FROM_CPU_SIZE_OUT_WIDTH   15:0
 

#define NV05_IMAGE_FROM_CPU_SURFACE   0x0000019C
 

#define NV05_SCALED_IMAGE_FROM_MEMORY   0x00000063
 

#define NV05_SCALED_IMAGE_FROM_MEMORY_COLOR_CONVERSION   0x000002fc
 

#define NV05_SCALED_IMAGE_FROM_MEMORY_OPERATION   0x00000304
 

#define NV05_SCALED_IMAGE_FROM_MEMORY_SURFACE   0x00000198
 

#define NV10_CONTEXT_SURFACES_2D   0x00000062
 

#define NV10_CONTEXT_SURFACES_2D_FORMAT   0x00000300
 

#define NV10_CONTEXT_SURFACES_2D_FORMAT_COLOR   7:0
 

#define NV10_CONTEXT_SURFACES_2D_FORMAT_HEIGHT   31:24
 

#define NV10_CONTEXT_SURFACES_2D_FORMAT_TYPE   15:7
 

#define NV10_CONTEXT_SURFACES_2D_FORMAT_WIDTH   23:16
 

#define NV10_CONTEXT_SURFACES_2D_OFFSET_DST   0x0000030c
 

#define NV10_CONTEXT_SURFACES_2D_OFFSET_SRC   0x00000308
 

#define NV10_CONTEXT_SURFACES_2D_PITCH   0x00000304
 

#define NV10_CONTEXT_SURFACES_2D_PITCH_DST   31:16
 

#define NV10_CONTEXT_SURFACES_2D_PITCH_SRC   15:0
 

#define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY0   0x00000184
 

#define NV10_CONTEXT_SURFACES_2D_SET_DMA_IN_MEMORY1   0x00000188
 

#define NV10_CONTEXT_SURFACES_2D_SET_DMA_TO_MEMORY   0x00000180
 

#define NV10_IMAGE_BLIT   0x0000009f
 

#define NV10_IMAGE_BLIT_SET_CONTEXT_CLIP_RECTANGLE   0x00000188
 

#define NV10_IMAGE_BLIT_SET_CONTEXT_SURFACES_2D   0x0000019c
 

#define NV10_IMAGE_BLIT_SET_DMA_TO_MEMORY   0x00000180
 

#define NV10_IMAGE_BLIT_SET_IMAGE_PATTERN   0x0000018c
 

#define NV10_IMAGE_BLIT_SET_PITCH   0x00000304
 

#define NV10_IMAGE_BLIT_SET_PITCH_NEXT_LINE   31:16
 

#define NV10_IMAGE_BLIT_SET_POINT   0x00000300
 

#define NV10_IMAGE_BLIT_SET_POINT_X   15:0
 

#define NV10_IMAGE_BLIT_SET_POINT_Y   31:16
 

#define NV10_IMAGE_BLIT_SET_RASTER_OP   0x00000190
 

#define NV10_IMAGE_BLIT_SET_SIZE   0x00000308
 

#define NV10_IMAGE_BLIT_SET_SIZE_HEIGHT   31:16
 

#define NV10_IMAGE_BLIT_SET_SIZE_WIDTH   15:0
 

#define NV10_IMAGE_BLIT_UNK02fc   0x000002fc
 

#define NV10_IMAGE_FROM_CPU   0x0000008a
 

#define NV10_IMAGE_FROM_CPU_FORMAT   0x00000300
 

#define NV10_IMAGE_FROM_CPU_HLINE   0x00000400
 

#define NV10_IMAGE_FROM_CPU_OPERATION   0x000002fc
 

#define NV10_IMAGE_FROM_CPU_POINT   0x00000304
 

#define NV10_IMAGE_FROM_CPU_POINT_X   15:0
 

#define NV10_IMAGE_FROM_CPU_POINT_Y   31:16
 

#define NV10_IMAGE_FROM_CPU_SET_CONTEXT_CLIP_RECTANGLE   0x00000188
 

#define NV10_IMAGE_FROM_CPU_SET_CONTEXT_SURFACES_2D   0x0000019c
 

#define NV10_IMAGE_FROM_CPU_SET_DMA_TO_MEMORY   0x00000180
 

#define NV10_IMAGE_FROM_CPU_SET_IMAGE_PATTERN   0x0000018c
 

#define NV10_IMAGE_FROM_CPU_SET_RASTER_OP   0x00000190
 

#define NV10_IMAGE_FROM_CPU_SIZE_IN   0x0000030c
 

#define NV10_IMAGE_FROM_CPU_SIZE_IN_HEIGHT   31:16
 

#define NV10_IMAGE_FROM_CPU_SIZE_IN_WIDTH   15:0
 

#define NV10_IMAGE_FROM_CPU_SIZE_OUT   0x00000308
 

#define NV10_IMAGE_FROM_CPU_SIZE_OUT_HEIGHT   31:16
 

#define NV10_IMAGE_FROM_CPU_SIZE_OUT_WIDTH   15:0
 

#define NV10_PRIMITIVE_2D   0x0000007b
 

#define NV10_PRIMITIVE_2D_SET_CLIP_DIM0   0x0000030c
 

#define NV10_PRIMITIVE_2D_SET_CLIP_DIM1   0x00000310
 

#define NV10_PRIMITIVE_2D_SET_CLIP_HEIGHT   31:16
 

#define NV10_PRIMITIVE_2D_SET_CLIP_WIDTH   31:16
 

#define NV10_PRIMITIVE_2D_SET_DATA   0x00000400
 

#define NV10_PRIMITIVE_2D_SET_DMA_TO_MEMORY   0x00000180
 

#define NV10_PRIMITIVE_2D_SET_POINT   0x00000304
 

#define NV10_PRIMITIVE_2D_SET_POINT_X   15:0
 

#define NV10_PRIMITIVE_2D_SET_POINT_Y   31:16
 

#define NV10_PRIMITIVE_2D_SET_SIZE   0x00000308
 

#define NV10_PRIMITIVE_2D_SET_SIZE_HEIGHT   31:16
 

#define NV10_PRIMITIVE_2D_SET_SIZE_WIDTH   15:0
 

#define NV10_PRIMITIVE_2D_SET_SURFACE   0x00000184
 

#define NV10_PRIMITIVE_2D_SET_TYPE   0x00000300
 

#define NV10_SCALED_IMAGE_FROM_MEMORY   0x00000089
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_POS   0x00000308
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_CLIP_SIZE   0x0000030C
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_COUNTER   0x00000050
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_FORMAT   0x00000404
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_OFFSET   0x00000408
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_POS   0x00000310
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_OUT_SIZE   0x00000314
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_POINT   0x0000040C
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_SET_DMA_IN_MEMORY   0x00000184
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_SET_IMAGE_PATTERN   0x00000188
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_SET_RASTER_OP   0x0000018c
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_SET_SURFACE   0x00000198
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_SIZE   0x00000400
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_UNK02fc   0x000002fc
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_UNK0300   0x00000300
 

#define NV10_SCALED_IMAGE_FROM_MEMORY_UNK0304   0x00000304
 

#define NV10_TCL_PRIMITIVE_3D   0x00000096
 

#define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC   0x0000033c
 

#define NV10_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF   0x00000340
 

#define NV10_TCL_PRIMITIVE_3D_ALPHA_TEST_ENABLE   0x00000300
 

#define NV10_TCL_PRIMITIVE_3D_BEGIN_END   0x00000dfc
 

#define NV10_TCL_PRIMITIVE_3D_BLEND_COLOR   0x0000034c
 

#define NV10_TCL_PRIMITIVE_3D_BLEND_ENABLE   0x00000304
 

#define NV10_TCL_PRIMITIVE_3D_BLEND_EQUATION   0x00000350
 

#define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_DST   0x00000348
 

#define NV10_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC   0x00000344
 

#define NV10_TCL_PRIMITIVE_3D_BUFFER_FORMAT   0x00000208
 

#define NV10_TCL_PRIMITIVE_3D_BUFFER_PITCH   0x0000020c
 

#define NV10_TCL_PRIMITIVE_3D_CLIP_HORIZ   0x000002c0
 

#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_A  )     (0x00000600+(n<<4))
 

#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_B  )     (0x00000604+(n<<4))
 

#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_C  )     (0x00000608+(n<<4))
 

#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_D  )     (0x0000060c+(n<<4))
 

#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE  )     (0x000003c0+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE__SIZE   8
 

#define NV10_TCL_PRIMITIVE_3D_CLIP_VERT   0x000002e0
 

#define NV10_TCL_PRIMITIVE_3D_COLOR_CONTROL   0x000003b8
 

#define NV10_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE   0x00000d40
 

#define NV10_TCL_PRIMITIVE_3D_COLOR_MASK   0x00000358
 

#define NV10_TCL_PRIMITIVE_3D_COLOR_MATERIAL   0x00000298
 

#define NV10_TCL_PRIMITIVE_3D_COLOR_OFFSET   0x00000210
 

#define NV10_TCL_PRIMITIVE_3D_CULL_FACE   0x0000039c
 

#define NV10_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE   0x00000308
 

#define NV10_TCL_PRIMITIVE_3D_DEPTH_FUNC   0x00000354
 

#define NV10_TCL_PRIMITIVE_3D_DEPTH_MASK   0x0000035c
 

#define NV10_TCL_PRIMITIVE_3D_DEPTH_OFFSET   0x00000214
 

#define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR   0x00000398
 

#define NV10_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR   0x00000394
 

#define NV10_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE   0x0000030c
 

#define NV10_TCL_PRIMITIVE_3D_DITHER_ENABLE   0x00000310
 

#define NV10_TCL_PRIMITIVE_3D_EDGEFLAG_ENABLE   0x00000cec
 

#define NV10_TCL_PRIMITIVE_3D_ENABLED_LIGHTS   0x000003bc
 

#define NV10_TCL_PRIMITIVE_3D_FOG_COLOR   0x000002a8
 

#define NV10_TCL_PRIMITIVE_3D_FOG_COORD_DIST   0x000002a0
 

#define NV10_TCL_PRIMITIVE_3D_FOG_ENABLE   0x000002a4
 

#define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT   0x00000680
 

#define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR   0x00000684
 

#define NV10_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC   0x00000688
 

#define NV10_TCL_PRIMITIVE_3D_FOG_MODE   0x0000029c
 

#define NV10_TCL_PRIMITIVE_3D_FRONT_FACE   0x000003a0
 

#define NV10_TCL_PRIMITIVE_3D_INDEX_DATA   0x00000e00
 

#define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW0_MATRIX   0x00000480
 

#define NV10_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW1_MATRIX   0x000004c0
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_AMBIENT  )     (0x00000800+(n<<7))
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_DIFFUSE  )     (0x0000080c+(n<<7))
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_HALF_VECTOR  )     (0x00000828+(n<<7))
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_MODEL   0x00000294
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_NORMAL  )     (0x00000868+(n<<7))
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION0  )     (0x00000834+(n<<7))
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_POSITION1  )     (0x0000085c+(n<<7))
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_SPECULAR  )     (0x00000818+(n<<7))
 

#define NV10_TCL_PRIMITIVE_3D_LIGHT_SPOT_LIGHT  )     (0x00000840+(n<<7))
 

#define NV10_TCL_PRIMITIVE_3D_LIGHTING_ENABLE   0x00000314
 

#define NV10_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE   0x00000320
 

#define NV10_TCL_PRIMITIVE_3D_LINE_WIDTH   0x00000380
 

#define NV10_TCL_PRIMITIVE_3D_LOGIC_OP   0x00000d44
 

#define NV10_TCL_PRIMITIVE_3D_MATERIAL_AMBIENT_EMISSION   0x000006c4
 

#define NV10_TCL_PRIMITIVE_3D_MATERIAL_DIFFUSE_ALPHA   0x000003b4
 

#define NV10_TCL_PRIMITIVE_3D_MODELVIEW0_MATRIX   0x00000400
 

#define NV10_TCL_PRIMITIVE_3D_MODELVIEW1_MATRIX   0x00000440
 

#define NV10_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE   0x000003a4
 

#define NV10_TCL_PRIMITIVE_3D_POINT_SIZE   0x000003ec
 

#define NV10_TCL_PRIMITIVE_3D_POINT_SMOOTH_ENABLE   0x0000031c
 

#define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK   0x00000390
 

#define NV10_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT   0x0000038c
 

#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR   0x00000384
 

#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE   0x00000338
 

#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE   0x00000334
 

#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE   0x00000330
 

#define NV10_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS   0x00000388
 

#define NV10_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE   0x00000324
 

#define NV10_TCL_PRIMITIVE_3D_PROJECTION_MATRIX   0x00000500
 

#define NV10_TCL_PRIMITIVE_3D_RC_COLOR0   0x00000270
 

#define NV10_TCL_PRIMITIVE_3D_RC_COLOR1   0x00000274
 

#define NV10_TCL_PRIMITIVE_3D_RC_FINAL0   0x00000288
 

#define NV10_TCL_PRIMITIVE_3D_RC_FINAL1   0x0000028c
 

#define NV10_TCL_PRIMITIVE_3D_RC_IN_ALPHA  )     (0x00000260+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_RC_IN_RGB  )     (0x00000268+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_RC_OUT_ALPHA  )     (0x00000278+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_RC_OUT_RGB  )     (0x00000280+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_SET_DISPLAY_LIST   0x0000018c
 

#define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY0   0x00000184
 

#define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY1   0x00000188
 

#define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY2   0x00000194
 

#define NV10_TCL_PRIMITIVE_3D_SET_DMA_IN_MEMORY3   0x00000198
 

#define NV10_TCL_PRIMITIVE_3D_SET_DMA_TO_MEMORY   0x00000180
 

#define NV10_TCL_PRIMITIVE_3D_SHADE_MODEL   0x0000037c
 

#define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC   0x00000364
 

#define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK   0x0000036c
 

#define NV10_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF   0x00000368
 

#define NV10_TCL_PRIMITIVE_3D_STENCIL_MASK   0x00000360
 

#define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL   0x00000370
 

#define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL   0x00000374
 

#define NV10_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS   0x00000378
 

#define NV10_TCL_PRIMITIVE_3D_STENCIL_TEST_ENABLE   0x0000032c
 

#define NV10_TCL_PRIMITIVE_3D_TX_ENABLE  )     (0x00000228+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_TX_FILTER  )     (0x00000248+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_TX_FORMAT  )     (0x00000220+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_TX_MATRIX  )     (0x00000540+(n<<6))
 

#define NV10_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE  )     (0x000003e0+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_TX_NPOT_PITCH  )     (0x00000230+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_TX_NPOT_SIZE  )     (0x00000240+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_TX_OFFSET  )     (0x00000218+(n<<2))
 

#define NV10_TCL_PRIMITIVE_3D_UNK0100   0x00000100
 

#define NV10_TCL_PRIMITIVE_3D_UNK0104   0x00000104
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_DATA   0x00001800
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL   0x00000d0c
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_COL2   0x00000d14
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_FOG   0x00000d3c
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_NOR   0x00000d2c
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_POS   0x00000d04
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX0   0x00000d1c
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_TX1   0x00000d24
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_FORMAT_WGH   0x00000d34
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL   0x00000d08
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_COL2   0x00000d10
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_FOG   0x00000d38
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_NOR   0x00000d28
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_POS   0x00000d00
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX0   0x00000d18
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_TX1   0x00000d20
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_OFFSET_WGH   0x00000d30
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_ARRAY_VALIDATE   0x00000cf0
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_BEGIN_END   0x000013fc
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_BUFFER_DRAW_ARRAYS   0x00001400
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B   0x00000c88
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G   0x00000c84
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R   0x00000c80
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL2_3I   0x00000c8c
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B   0x00000c68
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G   0x00000c64
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R   0x00000c60
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A   0x00000c5c
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B   0x00000c58
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G   0x00000c54
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R   0x00000c50
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_COL_4I   0x00000c6c
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_FOG_1F   0x00000ce0
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X   0x00000c30
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y   0x00000c34
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z   0x00000c38
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY   0x00000c40
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z   0x00000c44
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X   0x00000c00
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y   0x00000c04
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z   0x00000c08
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W   0x00000c24
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X   0x00000c18
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y   0x00000c1c
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z   0x00000c20
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S   0x00000c90
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T   0x00000c94
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_2I   0x00000c98
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q   0x00000cac
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R   0x00000ca8
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S   0x00000ca0
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T   0x00000ca4
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ   0x00000cb4
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST   0x00000cb0
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S   0x00000cb8
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T   0x00000cbc
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_2I   0x00000cc0
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q   0x00000cd4
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R   0x00000cd0
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S   0x00000cc8
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T   0x00000ccc
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ   0x00000cdc
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST   0x00000cd8
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_WEIGHT_ENABLE   0x00000328
 

#define NV10_TCL_PRIMITIVE_3D_VERTEX_WGH_1F   0x00000ce4
 

#define NV10_TCL_PRIMITIVE_3D_VIEW_MATRIX_ENABLE   0x000003e8
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ   0x00000200
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_W   0x00001644
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_X   0x00001638
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Y   0x0000163c
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_ORIGIN_Z   0x00001640
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_W   0x000006f4
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_X   0x000006e8
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Y   0x000006ec
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_SCALE_Z   0x000006f0
 

#define NV10_TCL_PRIMITIVE_3D_VIEWPORT_VERT   0x00000204
 

#define NV10_UNK0072   0x00000072
 

#define NV10_UNK0072_COUNTER   0x00000050
 

#define NV10_UNK0072_SET_DMA_TO_MEMORY   0x00000180
 

#define NV10_VIDEO_DISPLAY   0x0000007c
 

#define NV10_VIDEO_DISPLAY_COUNTER   0x00000050
 

#define NV10_VIDEO_DISPLAY_OFFSET   0x00000300
 

#define NV10_VIDEO_DISPLAY_SET_DMA_FROM_MEMORY   0x00000180
 

#define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY0   0x00000184
 

#define NV10_VIDEO_DISPLAY_SET_DMA_IN_MEMORY1   0x00000188
 

#define NV10_VIDEO_DISPLAY_SET_OBJECT3   0x0000019c
 

#define NV10_VIDEO_DISPLAY_SIZE   0x000002f8
 

#define NV10_VIDEO_DISPLAY_UNK0250   0x00000250
 

#define NV10_VIDEO_DISPLAY_UNK0304   0x00000304
 

#define NV17_TCL_PRIMITIVE_3D_COLOR_MASK_ENABLE   0x000002bc
 

#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET   0x00000d60
 

#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH   0x00000d5c
 

#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_CLEAR_ENABLE   0x00000d6c
 

#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_ENABLE   0x00001658
 

#define NV17_TCL_PRIMITIVE_3D_LMA_DEPTH_FILL_VALUE   0x00000d68
 

#define NV20_SWIZZLED_SURFACE   0x0000009e
 

#define NV20_SWIZZLED_SURFACE_FORMAT   0x00000300
 

#define NV20_SWIZZLED_SURFACE_FORMAT_COLOR   15:0
 

#define NV20_SWIZZLED_SURFACE_FORMAT_HEIGHT   31:24
 

#define NV20_SWIZZLED_SURFACE_FORMAT_WIDTH   23:16
 

#define NV20_SWIZZLED_SURFACE_OFFSET   0x00000304
 

#define NV20_SWIZZLED_SURFACE_SET_OBJECT0   0x00000180
 

#define NV20_SWIZZLED_SURFACE_SET_OBJECT1   0x00000184
 

#define NV20_TCL_PRIMITIVE_3D   0x00000097
 

#define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC   0x0000033c
 

#define NV20_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF   0x00000340
 

#define NV20_TCL_PRIMITIVE_3D_ALPHA_TEST_ENABLE   0x00000300
 

#define NV20_TCL_PRIMITIVE_3D_BACK_MATERIAL_SHININESS   0x00001e28
 

#define NV20_TCL_PRIMITIVE_3D_BEGIN_END   0x000017fc
 

#define NV20_TCL_PRIMITIVE_3D_BLEND_COLOR   0x0000034c
 

#define NV20_TCL_PRIMITIVE_3D_BLEND_ENABLE   0x00000304
 

#define NV20_TCL_PRIMITIVE_3D_BLEND_EQUATION   0x00000350
 

#define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_DST   0x00000348
 

#define NV20_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC   0x00000344
 

#define NV20_TCL_PRIMITIVE_3D_BUFFER_FORMAT   0x00000208
 

#define NV20_TCL_PRIMITIVE_3D_BUFFER_PITCH   0x0000020c
 

#define NV20_TCL_PRIMITIVE_3D_CLEAR_COLOR   0x00001d90
 

#define NV20_TCL_PRIMITIVE_3D_CLEAR_MASK   0x00001d94
 

#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_A  )     (0x00000840+(n<<4))
 

#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_B  )     (0x00000844+(n<<4))
 

#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_C  )     (0x00000848+(n<<4))
 

#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_D  )     (0x0000084c+(n<<4))
 

#define NV20_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE  )     (0x000003c0+(n<<2))
 

#define NV20_TCL_PRIMITIVE_3D_COLOR_LOGIC_OP_ENABLE   0x000017bc
 

#define NV20_TCL_PRIMITIVE_3D_COLOR_MASK   0x00000358
 

#define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_BACK   0x000017b0
 

#define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_CONTROL   0x00000298
 

#define NV20_TCL_PRIMITIVE_3D_COLOR_MATERIAL_FRONT   0x000003a8
 

#define NV20_TCL_PRIMITIVE_3D_COLOR_OFFSET   0x00000210
 

#define NV20_TCL_PRIMITIVE_3D_CULL_FACE   0x0000039c
 

#define NV20_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE   0x00000308
 

#define NV20_TCL_PRIMITIVE_3D_DEPTH_FUNC   0x00000354
 

#define NV20_TCL_PRIMITIVE_3D_DEPTH_MASK   0x0000035c
 

#define NV20_TCL_PRIMITIVE_3D_DEPTH_OFFSET   0x00000214
 

#define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR   0x00000398
 

#define NV20_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR   0x00000394
 

#define NV20_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE   0x0000030c
 

#define NV20_TCL_PRIMITIVE_3D_DITHER_ENABLE   0x00000310
 

#define NV20_TCL_PRIMITIVE_3D_EDGE_FLAG   0x000016bc
 

#define NV20_TCL_PRIMITIVE_3D_ENABLED_LIGHTS   0x000003bc
 

#define NV20_TCL_PRIMITIVE_3D_FOG_COORD_DIST   0x000002a0
 

#define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT   0x000009c0
 

#define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR   0x000009c4
 

#define NV20_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC   0x000009c8
 

#define NV20_TCL_PRIMITIVE_3D_FOG_MODE   0x0000029c
 

#define NV20_TCL_PRIMITIVE_3D_FRONT_FACE   0x000003a0
 

#define NV20_TCL_PRIMITIVE_3D_FRONT_MATERIAL_SHININESS   0x000009e0
 

#define NV20_TCL_PRIMITIVE_3D_INDEX_DATA   0x00001800
 

#define NV20_TCL_PRIMITIVE_3D_INVERSE_MODELVIEW_MATRIX   0x00000580
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_AMBIENT  )     (0x00000c00+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_DIFFUSE  )     (0x00000c0c+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_BACK_SIDE_PRODUCT_SPECULAR  )     (0x00000c18+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION  )     (0x00001068+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_CONTROL   0x00000294
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_A  )     (0x00001000+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B  )     (0x00001004+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_C  )     (0x00001008+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_A  )     (0x0000100c+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B  )     (0x00001010+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_C  )     (0x00001014+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_A  )     (0x00001018+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B  )     (0x0000101c+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_C  )     (0x00001020+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_HVEC_AND_DIR  )     (0x00001028+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION  )     (0x0000106c+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_BACK_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION   0x000017a0
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_FRONT_SIDE_PRODUCT_AMBIENT_PLUS_EMISSION   0x00000a10
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_MODEL_TWO_SIDE_ENABLE   0x000017c4
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_X  )     (0x0000105c+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y  )     (0x00001060+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z  )     (0x00001064+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION  )     (0x00001070+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A  )     (0x00001040+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B  )     (0x00001048+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C  )     (0x00001058+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X  )     (0x0000104c+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y  )     (0x00001050+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z  )     (0x00001054+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT  )     (0x00001044+(n<<7))
 

#define NV20_TCL_PRIMITIVE_3D_LIGHTING_ENABLE   0x00000314
 

#define NV20_TCL_PRIMITIVE_3D_LINE_SMOOTH_ENABLE   0x00000320
 

#define NV20_TCL_PRIMITIVE_3D_LINE_WIDTH   0x00000380
 

#define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET   0x00000230
 

#define NV20_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH   0x0000022c
 

#define NV20_TCL_PRIMITIVE_3D_LOGIC_OP   0x000017c0
 

#define NV20_TCL_PRIMITIVE_3D_MODELVIEW_MATRIX   0x00000480
 

#define NV20_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE   0x000003a4
 

#define NV20_TCL_PRIMITIVE_3D_POINT_SIZE   0x0000043c
 

#define NV20_TCL_PRIMITIVE_3D_POINT_SPRITE   0x00000a1c
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK   0x00000390
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT   0x0000038c
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR   0x00000384
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE   0x00000338
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE   0x00000334
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE   0x00000330
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS   0x00000388
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE   0x00000324
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE   0x0000147c
 

#define NV20_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ROW  )     (0x00001480+(n<<2))
 

#define NV20_TCL_PRIMITIVE_3D_PROJECTION_MATRIX   0x00000680
 

#define NV20_TCL_PRIMITIVE_3D_RC_COLOR0   0x00001e20
 

#define NV20_TCL_PRIMITIVE_3D_RC_COLOR1   0x00001e24
 

#define NV20_TCL_PRIMITIVE_3D_RC_FINAL0   0x00000288
 

#define NV20_TCL_PRIMITIVE_3D_RC_FINAL1   0x0000028c
 

#define NV20_TCL_PRIMITIVE_3D_RC_IN_ALPHA  )     (0x00000260+(n<<2))
 

#define NV20_TCL_PRIMITIVE_3D_RC_IN_RGB  )     (0x00000ac0+(n<<2))
 

#define NV20_TCL_PRIMITIVE_3D_RC_OUT_ALPHA  )     (0x00000aa0+(n<<2))
 

#define NV20_TCL_PRIMITIVE_3D_RC_OUT_RGB  )     (0x00001e40+(n<<2))
 

#define NV20_TCL_PRIMITIVE_3D_SEPARATE_SPECULAR_ENABLE   0x000003b8
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT0   0x00000180
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT1   0x00000184
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT10   0x000001b0
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT2   0x00000188
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT3   0x00000194
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT4   0x00000198
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT5   0x0000019c
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT6   0x000001a0
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT7   0x000001a4
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT8   0x000001a8
 

#define NV20_TCL_PRIMITIVE_3D_SET_OBJECT9   0x000001ac
 

#define NV20_TCL_PRIMITIVE_3D_SHADE_MODEL   0x0000037c
 

#define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_FUNC   0x00000364
 

#define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_MASK   0x0000036c
 

#define NV20_TCL_PRIMITIVE_3D_STENCIL_FUNC_REF   0x00000368
 

#define NV20_TCL_PRIMITIVE_3D_STENCIL_MASK   0x00000360
 

#define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_FAIL   0x00000370
 

#define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZFAIL   0x00000374
 

#define NV20_TCL_PRIMITIVE_3D_STENCIL_OP_ZPASS   0x00000378
 

#define NV20_TCL_PRIMITIVE_3D_STENCIL_TEST_ENABLE   0x0000032c
 

#define NV20_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT  )     (0x00001A00 + (n * 32))
 

#define NV20_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT  )     (0x00001840 + (n*4))
 

#define NV20_TCL_PRIMITIVE_3D_TX_ENABLE  )     (0x00001b0c+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_TX_FILTER  )     (0x00001b14+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MAG   27:24
 

#define NV20_TCL_PRIMITIVE_3D_TX_FILTER_MIN   19:16
 

#define NV20_TCL_PRIMITIVE_3D_TX_FILTER_UNIT  )     (0x00001A14 + (n * 32))
 

#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT  )     (0x00001b04+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_CUBIC   2:2
 

#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT   12:8
 

#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_MIPMAP_COUNT   23:20
 

#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_NCOMP   7:4
 

#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_TYPE   14:13
 

#define NV20_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT  )     (0x00001A04 + (n * 32))
 

#define NV20_TCL_PRIMITIVE_3D_TX_MATRIX  )     (0x000006c0+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_TX_MATRIX_ENABLE  )     (0x00000420+(n<<2))
 

#define NV20_TCL_PRIMITIVE_3D_TX_NPOT_PITCH  )     (0x00001b10+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_TX_NPOT_SIZE  )     (0x00001b1c+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_TX_OFFSET  )     (0x00001b00+(n<<6))
 

#define NV20_TCL_PRIMITIVE_3D_TX_SHADER_CULL_MODE   0x0000017f8
 

#define NV20_TCL_PRIMITIVE_3D_TX_SHADER_OP   0x000001e70
 

#define NV20_TCL_PRIMITIVE_3D_TX_SHADER_PREVIOUS   0x000001e78
 

#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_ONE   1
 

#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_S1   2
 

#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_ZERO   0
 

#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_W   0
 

#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_X   3
 

#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_Y   2
 

#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_Z   1
 

#define NV20_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT  )     (0x00001A10 + (n * 32))
 

#define NV20_TCL_PRIMITIVE_3D_TX_UNK03_UNIT  )     (0x00001A0C + (n * 32))
 

#define NV20_TCL_PRIMITIVE_3D_TX_UNK07_UNIT  )     (0x00001A1C + (n * 32))
 

#define NV20_TCL_PRIMITIVE_3D_TX_WRAP_R   23:16
 

#define NV20_TCL_PRIMITIVE_3D_TX_WRAP_S   7:0
 

#define NV20_TCL_PRIMITIVE_3D_TX_WRAP_T   15:8
 

#define NV20_TCL_PRIMITIVE_3D_TX_WRAP_UNIT  )     (0x00001A08 + (n * 32))
 

#define NV20_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT  )     (0x00001A18 + (n * 32))
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR0_POS   0x00001720
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR10_TX2   0x00001748
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR11_TX3   0x0000174c
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR12_TX4   0x00001750
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR13_TX5   0x00001754
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR14_TX6   0x00001758
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR15_TX7   0x0000175c
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR1_WGH   0x00001724
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR2_NOR   0x00001728
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR3_COL   0x0000172c
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR4_COL2   0x00001730
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR5_FOG   0x00001734
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR6   0x00001738
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR7   0x0000173c
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR8_TX0   0x00001740
 

#define NV20_TCL_PRIMITIVE_3D_VB_POINTER_ATTR9_TX1   0x00001744
 

#define NV20_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH   0x00001810
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS   0x00001760
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2   0x00001788
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3   0x0000178c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4   0x00001790
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5   0x00001794
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6   0x00001798
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7   0x0000179c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH   0x00001764
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR   0x00001768
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL   0x0000176c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2   0x00001770
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG   0x00001774
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR6   0x00001778
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR7   0x0000177c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0   0x00001780
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1   0x00001784
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_B   0x00001588
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_G   0x00001584
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3F_R   0x00001580
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL2_3I   0x0000158c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_B   0x00001568
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_G   0x00001564
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_3F_R   0x00001560
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_A   0x0000155c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_B   0x00001558
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_G   0x00001554
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4F_R   0x00001550
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_COL_4I   0x0000156c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_DATA   0x00001818
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_FOG_1F   0x00001698
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_X   0x00001530
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Y   0x00001534
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3F_Z   0x00001538
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY   0x00001540
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z   0x00001544
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_X   0x00001500
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Y   0x00001504
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_3F_Z   0x00001508
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_W   0x00001524
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_X   0x00001518
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Y   0x0000151c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4F_Z   0x00001520
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_XY   0x00001528
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_POS_4I_ZW   0x0000152c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S   0x00001590
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T   0x00001594
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_2I   0x00001598
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_Q   0x000015ac
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_R   0x000015a8
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_S   0x000015a0
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4F_T   0x000015a4
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ   0x000015b4
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST   0x000015b0
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S   0x000015b8
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T   0x000015bc
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_2I   0x000015c0
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_Q   0x000015d4
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_R   0x000015d0
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_S   0x000015c8
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4F_T   0x000015cc
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ   0x000015dc
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST   0x000015d8
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S   0x000015e0
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T   0x000015e4
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_2I   0x000015e8
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_Q   0x000015fc
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_R   0x000015f8
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_S   0x000015f0
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4F_T   0x000015f4
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ   0x00001604
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST   0x00001600
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S   0x00001608
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T   0x0000160c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_2I   0x00001610
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_Q   0x0000162c
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_R   0x00001628
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_S   0x00001620
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4F_T   0x00001624
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ   0x00001634
 

#define NV20_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST   0x00001630
 

#define NV20_TCL_PRIMITIVE_3D_VIEWPORT_HORIZ   0x00000200
 

#define NV20_TCL_PRIMITIVE_3D_VIEWPORT_VERT   0x00000204
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID   0x00001ea4
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_W   0x00000b8c
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_X   0x00000b80
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Y   0x00000b84
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_Z   0x00000b88
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0   0x00000b00
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1   0x00000b04
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2   0x00000b08
 

#define NV20_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3   0x00000b0c
 

#define NV30_TCL_PRIMITIVE_3D   0x00000097
 

#define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_ENABLE   0x00000304
 

#define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_FUNC   0x00000308
 

#define NV30_TCL_PRIMITIVE_3D_ALPHA_FUNC_REF   0x0000030c
 

#define NV30_TCL_PRIMITIVE_3D_BEGIN_END   0x00001808
 

Start or stop a primitive.

Starts a primitive like TRIANGLES, QUAD etc. This is also called after the primitive is completed. Parameter will be STOP. For all possible parameter values, see begin_end_data

#define NV30_TCL_PRIMITIVE_3D_BLEND_EQ_DST   0x00000320
 

#define NV30_TCL_PRIMITIVE_3D_BLEND_EQ_SRC   0x0000031c
 

#define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_DST   0x00000318
 

#define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_ENABLE   0x00000310
 

#define NV30_TCL_PRIMITIVE_3D_BLEND_FUNC_SRC   0x00000314
 

#define NV30_TCL_PRIMITIVE_3D_BUFFER0_PITCH   0x0000020c
 

#define NV30_TCL_PRIMITIVE_3D_BUFFER1_PITCH   0x0000021c
 

#define NV30_TCL_PRIMITIVE_3D_BUFFER2_OFFSET   0x00000288
 

#define NV30_TCL_PRIMITIVE_3D_BUFFER2_PITCH   0x00000280
 

#define NV30_TCL_PRIMITIVE_3D_BUFFER3_OFFSET   0x0000028c
 

#define NV30_TCL_PRIMITIVE_3D_BUFFER3_PITCH   0x00000284
 

#define NV30_TCL_PRIMITIVE_3D_CLEAR_VALUES   0x00001d8c
 

#define NV30_TCL_PRIMITIVE_3D_CLEAR_WHICH_BUFFERS   0x00001d94
 

#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_A  )     (0x00000e00+(n<<4))
 

#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_B  )     (0x00000e04+(n<<4))
 

#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_C  )     (0x00000e08+(n<<4))
 

#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_D  )     (0x00000e0c+(n<<4))
 

#define NV30_TCL_PRIMITIVE_3D_CLIP_PLANE_ENABLE  )     (0x00000400+(n<<2))
 

#define NV30_TCL_PRIMITIVE_3D_COLOR0_OFFSET   0x00000210
 

#define NV30_TCL_PRIMITIVE_3D_COLOR1_OFFSET   0x00000218
 

#define NV30_TCL_PRIMITIVE_3D_COLOR_MASK   0x00000324
 

#define NV30_TCL_PRIMITIVE_3D_CULL_FACE   0x00001830
 

#define NV30_TCL_PRIMITIVE_3D_CULL_FACE_ENABLE   0x0000183c
 

#define NV30_TCL_PRIMITIVE_3D_DEPTH_FUNC   0x00000a6c
 

#define NV30_TCL_PRIMITIVE_3D_DEPTH_OFFSET   0x00000214
 

#define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_FAR   0x00000398
 

#define NV30_TCL_PRIMITIVE_3D_DEPTH_RANGE_NEAR   0x00000394
 

#define NV30_TCL_PRIMITIVE_3D_DEPTH_TEST_ENABLE   0x00000a74
 

#define NV30_TCL_PRIMITIVE_3D_DEPTH_WRITE_ENABLE   0x00000a70
 

#define NV30_TCL_PRIMITIVE_3D_DITHER_ENABLE   0x00000300
 

#define NV30_TCL_PRIMITIVE_3D_DO_VERTICES   0x00001dac
 

#define NV30_TCL_PRIMITIVE_3D_ENABLED_LIGHTS   0x00001420
 

#define NV30_TCL_PRIMITIVE_3D_FOG_COORD_DIST   0x000008c8
 

#define NV30_TCL_PRIMITIVE_3D_FOG_ENABLE   0x0000036c
 

#define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_CONSTANT   0x000008d0
 

#define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_LINEAR   0x000008d4
 

#define NV30_TCL_PRIMITIVE_3D_FOG_EQUATION_QUADRATIC   0x000008d8
 

#define NV30_TCL_PRIMITIVE_3D_FOG_MODE   0x000008cc
 

#define NV30_TCL_PRIMITIVE_3D_FP_ACTIVE_PROGRAM   0x000008e4
 

#define NV30_TCL_PRIMITIVE_3D_FRONT_FACE   0x00001834
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_CONSTANT_ATTENUATION  )     (0x00001228+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_A  )     (0x00001000+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_B  )     (0x00001004+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_AMBIENT_C  )     (0x00001008+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_A  )     (0x0000100c+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_B  )     (0x00001010+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_DIFFUSE_C  )     (0x00001014+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_A  )     (0x00001018+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_B  )     (0x0000101c+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_FRONT_SIDE_PRODUCT_SPECULAR_C  )     (0x00001020+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_LINEAR_ATTENUATION  )     (0x0000122c+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_X  )     (0x0000121c+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Y  )     (0x00001220+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_POSITION_Z  )     (0x00001224+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_QUADRATIC_ATTENUATION  )     (0x00001230+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_A  )     (0x00001200+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_B  )     (0x00001208+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_CUTOFF_C  )     (0x00001218+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_X  )     (0x0000120c+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Y  )     (0x00001210+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_DIR_Z  )     (0x00001214+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LIGHT_SPOT_EXPONENT  )     (0x00001204+(n<<6))
 

#define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE   0x00001db4
 

#define NV30_TCL_PRIMITIVE_3D_LINE_STIPPLE_PATTERN   0x00001db8
 

#define NV30_TCL_PRIMITIVE_3D_LINE_WIDTH_SMOOTH   0x000003b8
 

#define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_OFFSET   0x00000230
 

#define NV30_TCL_PRIMITIVE_3D_LMA_DEPTH_BUFFER_PITCH   0x0000022c
 

#define NV30_TCL_PRIMITIVE_3D_LOGIC_OP_ENABLE   0x00000374
 

#define NV30_TCL_PRIMITIVE_3D_LOGIC_OP_OP   0x00000378
 

#define NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE   0x0000037c
 

#define NV30_TCL_PRIMITIVE_3D_OCC_QUERY_OR_COLOR_BUFF_ENABLE   0x000017c8
 

Enable Color buffer or Occlusion query This primitive is called on two occasions:.

  • If you clear the color buffer, you will see this command with value of 0x00000002
  • If you are enabling an occlusion query, you will see this command with a value of 0x00000001

#define NV30_TCL_PRIMITIVE_3D_POINT_SPRITE   0x00001ee8
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_BACK   0x0000182c
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_MODE_FRONT   0x00001828
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FACTOR   0x00000a78
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_FILL_ENABLE   0x00000a60
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_LINE_ENABLE   0x00000a64
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_POINT_ENABLE   0x00000a68
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_OFFSET_UNITS   0x00000a7c
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_SMOOTH_ENABLE   0x00001838
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_ENABLE   0x0000147C
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN  )     (0x00001480 + (i*4))
 

#define NV30_TCL_PRIMITIVE_3D_POLYGON_STIPPLE_PATTERN__SIZE   32
 

#define NV30_TCL_PRIMITIVE_3D_RC_FINAL0   0x000008f4
 

#define NV30_TCL_PRIMITIVE_3D_RC_FINAL1   0x000008f8
 

#define NV30_TCL_PRIMITIVE_3D_RC_IN_ALPHA   0x00000900
 

#define NV30_TCL_PRIMITIVE_3D_RC_IN_RGB   0x00000904
 

#define NV30_TCL_PRIMITIVE_3D_RC_OUT_ALPHA   0x00000910
 

#define NV30_TCL_PRIMITIVE_3D_RC_OUT_RGB   0x00000914
 

#define NV30_TCL_PRIMITIVE_3D_SCISSOR_HEIGHT_YPOS   0x000008c4
 

Set the height and ypos of glScissor().

#define NV30_TCL_PRIMITIVE_3D_SCISSOR_WIDTH_XPOS   0x000008c0
 

Set the width and xpos of glScissor().

#define NV30_TCL_PRIMITIVE_3D_SET_CLIPPING_PLANES   0x00001478
 

Clipping planes enable / Disable
for each clipping plane first the matrix is uploaded followed by a 0x1478. The 32 bit parameter is a bitmap, where bit (plane * 2 +1) is set for each active bitmap. Clearing this bit would deactivate the clipping plane So for Clipping planes 0, 2 and 3 to be enabled you would see 0x1478 0x00002202. So effectively 16 bit of the 32 bits are used for clipping planes. Currently the use of the other 16 bit is unknown.

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT0   0x00000180
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT1   0x00000184
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT10   0x000001B8
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT11   0x0000019C
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT12   0x000001A0
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT2   0x00000188
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT3   0x0000018C
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT4   0x00000194
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT5   0x00000198
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT6   0x000001A4
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT7   0x000001A8
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT8   0x000001AC
 

#define NV30_TCL_PRIMITIVE_3D_SET_OBJECT9   0x000001B4
 

#define NV30_TCL_PRIMITIVE_3D_SHADE_MODEL   0x00000368
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_ENABLE   0x00000328
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_FUNC   0x00000330
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_MASK   0x00000338
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_FUNC_REF   0x00000334
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_MASK   0x0000032c
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_FAIL   0x0000033c
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZFAIL   0x00000340
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_BACK_OP_ZPASS   0x00000344
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_ENABLE   0x00000348
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_FUNC   0x00000350
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_MASK   0x00000358
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_FUNC_REF   0x00000354
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_MASK   0x0000034c
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_FAIL   0x0000035c
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZFAIL   0x00000360
 

#define NV30_TCL_PRIMITIVE_3D_STENCIL_FRONT_OP_ZPASS   0x00000364
 

#define NV30_TCL_PRIMITIVE_3D_STORE_RESULT   0x00001800
 

store the result of an occlusion query

This primitive is called on two occasions:

  • If you clear the color buffer, you will see this command with value of 0x00000002 (Red?), 0x00000003 (Green?), 0x00000004 (Blue?), and 0x00000005 (Alpha?)
  • If you are enabling an occlusion query, you will see this command with a value of 0x01vvvvvv vvvvvv defines the query number (starting from 0) multiplied with 16

#define NV30_TCL_PRIMITIVE_3D_TX_ADDRESS_UNIT  )     (0x00001A00 + (n * 32))
 

#define NV30_TCL_PRIMITIVE_3D_TX_DEPTH   31:24
 

#define NV30_TCL_PRIMITIVE_3D_TX_DEPTH_UNIT  )     (0x00001840 + (n*4))
 

#define NV30_TCL_PRIMITIVE_3D_TX_ENABLE_UNIT  )     (0x00001A0C + (n * 32))
 

#define NV30_TCL_PRIMITIVE_3D_TX_FILTER_MAG   27:24
 

#define NV30_TCL_PRIMITIVE_3D_TX_FILTER_MIN   19:16
 

#define NV30_TCL_PRIMITIVE_3D_TX_FILTER_UNIT  )     (0x00001A14 + (n * 32))
 

#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_CUBIC   2:2
 

#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_FORMAT   12:8
 

#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_MIPMAP_COUNT   23:20
 

#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_NCOMP   7:4
 

#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_TYPE   14:13
 

#define NV30_TCL_PRIMITIVE_3D_TX_FORMAT_UNIT  )     (0x00001A04 + (n * 32))
 

#define NV30_TCL_PRIMITIVE_3D_TX_NPOT_PITCH   23:0
 

#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_ONE   1
 

#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_S1   2
 

#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S0_ZERO   0
 

#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_W   0
 

#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_X   3
 

#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_Y   2
 

#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_S1_Z   1
 

#define NV30_TCL_PRIMITIVE_3D_TX_SWIZZLE_UNIT  )     (0x00001A10 + (n * 32))
 

#define NV30_TCL_PRIMITIVE_3D_TX_UNK07_UNIT  )     (0x00001A1C + (n * 32))
 

#define NV30_TCL_PRIMITIVE_3D_TX_WRAP_R   23:16
 

#define NV30_TCL_PRIMITIVE_3D_TX_WRAP_S   7:0
 

#define NV30_TCL_PRIMITIVE_3D_TX_WRAP_T   15:8
 

#define NV30_TCL_PRIMITIVE_3D_TX_WRAP_UNIT  )     (0x00001A08 + (n * 32))
 

#define NV30_TCL_PRIMITIVE_3D_TX_XY_DIM_UNIT  )     (0x00001A18 + (n * 32))
 

#define NV30_TCL_PRIMITIVE_3D_VB_POINTER_ATTR  )     (0x00001680 + (a * 0x04))
 

#define NV30_TCL_PRIMITIVE_3D_VB_VERTEX_BATCH   0x00001814
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR0_POS   0x00001740
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR10_TX2   0x00001768
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR11_TX3   0x0000176c
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR12_TX4   0x00001770
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR13_TX5   0x00001774
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR14_TX6   0x00001778
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR15_TX7   0x0000177c
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR1_WGH   0x00001744
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR2_NOR   0x00001748
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR3_COL   0x0000174c
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR4_COL2   0x00001750
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR5_FOG   0x00001754
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR6   0x00001758
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR7   0x0000175c
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR8_TX0   0x00001760
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_ATTR9_TX1   0x00001764
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_COL2_3I   0x00001950
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_COL_4I   0x0000194c
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_DATA   0x00001818
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_FOG_1F   0x00001e54
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_XY   0x00000a90
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_NOR_3I_Z   0x00000a94
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_S   0x000018c0
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2F_T   0x000018c4
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_2I   0x00001920
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_RQ   0x000019c4
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX0_4I_ST   0x000019c0
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_S   0x000018c8
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2F_T   0x000018cc
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_2I   0x00001924
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_RQ   0x000019cc
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX1_4I_ST   0x000019c8
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_S   0x000018d0
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2F_T   0x000018d4
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_2I   0x00001928
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_RQ   0x000019d4
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX2_4I_ST   0x000019d0
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_S   0x000018d8
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2F_T   0x000018dc
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_2I   0x0000192c
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_RQ   0x000019dc
 

#define NV30_TCL_PRIMITIVE_3D_VERTEX_TX3_4I_ST   0x000019d8
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0   0x00000a00
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_HEIGHT   31:16
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_WIDTH   31:16
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_XOFFS   15:0
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_0_YOFFS   15:0
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_DIMS_1   0x00000a04
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_FMN_DIV2   0x00000a38
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_NPF_DIV2   0x00000a28
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OX   0x00000a20
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_OY   0x00000a24
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PX_DIV2   0x00000a30
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_PY_DIV2   0x00000a34
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK0_0x0   0x00000a2c
 

#define NV30_TCL_PRIMITIVE_3D_VIEWPORT_XFRM_UNK1_0x0   0x00000a3c
 

#define NV30_TCL_PRIMITIVE_3D_VP_PROGRAM_START_ID   0x00001ea0
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_ID   0x00001efc
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_W   0x00001f0C
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_X   0x00001f00
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Y   0x00001f04
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P0_Z   0x00001f08
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_W   0x00001f1C
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_X   0x00001f10
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Y   0x00001f14
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P1_Z   0x00001f18
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_W   0x00001f2C
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_X   0x00001f20
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Y   0x00001f24
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P2_Z   0x00001f28
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_W   0x00001f3C
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_X   0x00001f30
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Y   0x00001f34
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_CONST_P3_Z   0x00001f38
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_FROM_ID   0x00001e9C
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST0   0x00000b80
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST1   0x00000b84
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST2   0x00000b88
 

#define NV30_TCL_PRIMITIVE_3D_VP_UPLOAD_INST3   0x00000b8c
 

#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3W  )     (0x0000150C + (a * 0x10))
 

#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3X  )     (0x00001500 + (a * 0x10))
 

#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Y  )     (0x00001504 + (a * 0x10))
 

#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_3Z  )     (0x00001508 + (a * 0x10))
 

#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4W  )     (0x00001C0C + (a * 0x10))
 

#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4X  )     (0x00001C00 + (a * 0x10))
 

#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Y  )     (0x00001C04 + (a * 0x10))
 

#define NV30_TCL_PRIMITIVE_3D_VTX_ATTR_4Z  )     (0x00001C08 + (a * 0x10))
 

#define NV40_TCL_PRIMITIVE_3D_COLOR_MASK_BUFFER123   0x00000370
 

#define NV_IMAGE_BLIT   0x0000005f
 

#define NV_IMAGE_BLIT_CLIP_RECTANGLE   0x00000188
 

#define NV_IMAGE_BLIT_COLOR_KEY   0x00000184
 

#define NV_IMAGE_BLIT_DMA_NOTIFY   0x00000180
 

#define NV_IMAGE_BLIT_NOP   0x00000100
 

#define NV_IMAGE_BLIT_NOTIFY   0x00000104
 

#define NV_IMAGE_BLIT_OPERATION   0x000002FC
 

#define NV_IMAGE_BLIT_PATTERN   0x0000018c
 

#define NV_IMAGE_BLIT_POINT_IN   0x00000300
 

#define NV_IMAGE_BLIT_POINT_IN_X   15:0
 

#define NV_IMAGE_BLIT_POINT_IN_Y   31:16
 

#define NV_IMAGE_BLIT_POINT_OUT   0x00000304
 

#define NV_IMAGE_BLIT_POINT_OUT_X   15:0
 

#define NV_IMAGE_BLIT_POINT_OUT_Y   31:16
 

#define NV_IMAGE_BLIT_ROP5   0x00000190
 

#define NV_IMAGE_BLIT_SIZE   0x00000308
 

#define NV_IMAGE_BLIT_SIZE_HEIGHT   31:16
 

#define NV_IMAGE_BLIT_SIZE_WIDTH   15:0
 

#define NV_IMAGE_BLIT_SURFACE   0x0000019c
 

#define NV_IMAGE_FROM_CPU   0x00000061
 

#define NV_IMAGE_FROM_CPU_CLIP_RECTANGLE   0x00000188
 

#define NV_IMAGE_FROM_CPU_DMA_NOTIFY   0x00000180
 

#define NV_IMAGE_FROM_CPU_FORMAT   0x00000300
 

#define NV_IMAGE_FROM_CPU_OPERATION   0x000002FC
 

#define NV_IMAGE_FROM_CPU_PATTERN   0x0000018C
 

#define NV_IMAGE_FROM_CPU_ROP   0x00000190
 

#define NV_IMAGE_FROM_CPU_SURFACE   0x0000019C
 

#define NV_MEMORY_TO_MEMORY_FORMAT   0x00000039
 

#define NV_MEMORY_TO_MEMORY_FORMAT_DMA_NOTIFY   0x00000180
 

#define NV_MEMORY_TO_MEMORY_FORMAT_LINE_COUNT   0x00000320
 

#define NV_MEMORY_TO_MEMORY_FORMAT_LINE_LENGTH_IN   0x0000031C
 

#define NV_MEMORY_TO_MEMORY_FORMAT_NOTIFY   0x00000104
 

#define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_IN   0x00000184
 

#define NV_MEMORY_TO_MEMORY_FORMAT_OBJECT_OUT   0x00000188
 

#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_IN   0x0000030C
 

#define NV_MEMORY_TO_MEMORY_FORMAT_OFFSET_OUT   0x00000310
 

#define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_IN   0x00000314
 

#define NV_MEMORY_TO_MEMORY_FORMAT_PITCH_OUT   0x00000318
 


Generated on Sat Aug 19 20:40:55 2006 for Renouveau by  doxygen 1.4.4