For more information see GPU Objects
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Start or stop a primitive. Starts a primitive like TRIANGLES, QUAD etc. This is also called after the primitive is completed. Parameter will be STOP. For all possible parameter values, see begin_end_data |
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Enable Color buffer or Occlusion query This primitive is called on two occasions:.
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Set the height and ypos of glScissor().
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Set the width and xpos of glScissor().
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Clipping planes enable / Disable |
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store the result of an occlusion query This primitive is called on two occasions:
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