Augmented Strength |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases Strength by 4, 12, 22, 34, 48, respectively |
Augmented Dexterity |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases Dexterity by 4, 12, 22, 34, 48, respectively. |
Augmented Constitution |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases Constitution by 4, 12, 22, 34, 48, respectively. |
Augmented Quickness |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases Quickness by 4, 12, 22, 34, 48, respectively. |
Augmented Acuity |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases primary casting stat by 4, 12, 22, 34, 48,
respectively. |
Long Wind |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Decreases the amount of endurance taken per tick when
sprinting. |
Physical Defense |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Reduces all physical damage taken. |
Serenity |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases amount of power regenerated per tick. |
Toughness |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases hit points. |
Ethereal Bond |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases power points. |
Avoidance of Magic |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Reduces all magic damage taken. (This only works on damage.
Does not work on disease, dots, or debuffs and does not affect the
duration of crowd control spells) |
Lifter |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases the max encumbrance of the character and the speed
at which the character can move rams they control. |
Veil Recovery |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Reduces the duration of resurrection illnesses. |
Mastery of Blocking |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases chance to block. |
Mastery of Parrying |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases chance to parry. |
Mastery of Pain |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases chance to deal a critical hit in melee per listed
percentage. (Passes on to Necro Pets) |
Wild Power |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases chance to deal a critical hit with all spells that
do damage, including DoTs. |
Wild Healing |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Adds the chance to critical heal on each target of a heal
spell. |
Wild Minion |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases chance of pet dealing a critical hit in melee. |
Mastery of Stealth |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Modifies stealth detection and stealth movement. Camouflage
counters the Mastery of Stealth bonus, allowing an archer to only be
seen at the normal range. Doesn't affect detect hidden classes when
they are detecting other detect hidden classes. (Meaning it has no
affect on assassins detecting assassins.) |
Mastery of Healing |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases the effectiveness of healing spells |
Mastery of Magery |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Additional effectiveness of magical damage |
Falcon's Eye |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases the chance of dealing a critical hit with archery |
Determination |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Reduces the duration of all crowd control spells |
Mastery of Focus |
Passive |
N/A |
1 |
3 |
6 |
10 |
14 |
Increases the level of all spells cast for out-right
resistance purposes. (caps at level 50) |
Arrow Summoning |
Active |
15 - 5min - 5seconds |
5 |
10 |
15 |
0 |
0 |
Summons 30 mystical footed flight broadhead arrows: 10
barbed, 10 keen, 10 blunt into the user's inventory. The arrows are not
tradable and will not disappear when a characters logs out of the
game.See Effect |
First Aid |
Active |
3 min |
5 |
10 |
15 |
0 |
0 |
Heals the user. Can not be used in combat |
Adrenaline Rush |
Active |
20 - 10 - 5 min |
5 |
10 |
15 |
0 |
0 |
Doubles the base melee damage for 20 seconds. |
Second Wind |
Active |
15 - 5 - 2 min |
5 |
10 |
15 |
0 |
0 |
Restores 100% of the user's endurance. |
Ignore Pain |
Active |
15 min |
5 |
10 |
15 |
0 |
0 |
Heal that grants health. Can be used when in combat. |
Trueshot |
Active |
10 - 3 - 1/2 min |
5 |
10 |
15 |
0 |
0 |
Grants a 50% range bonus to the next arrow fired. This arrow
will penetrate and pop blade turn. |
Concentration |
Active |
15 - 3 - 1/2 min |
5 |
10 |
15 |
0 |
0 |
Refreshes the timer on quick-cast allowing for a second quick
casted spell without the normal 30 second wait. |
Mastery of Concentration |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Grants a 100% bonus to avoid being interrupted by any form of
attack when casting a spell. The effect of the spell cast will be
reduced depending on number of skill ranks. (Necro version transfers to
the pet) |
The Empty Mind |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Grants the user 45 seconds of increased resistances to all
magical damage. This only works on damage and does not affect the
duration of crowd control spell. (Necro version transfers to pet) |
Mystic Crystal Lore |
Active |
3 min |
5 |
10 |
15 |
0 |
0 |
Grants a refresh of power. Cannot be used when in combat. |
Raging Power |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Grants a refresh of power. Can be used when in combat. |
Purge |
Active |
15 min |
5 |
10 |
15 |
0 |
0 |
Removes all negative effects but leaves any applicable
immunity timers in place. Level 1 purge is on a 15 minute timer but has
a 5 second delay. Level 2 is on the same timer but has no delay. Level
3 is on a 5 minute timer and has no delay. |
Reflex Attack |
Passive |
N/A |
5 |
10 |
15 |
0 |
0 |
Gives a chance to automatically counter-attack with an
unstyled swing (or a swing from each hand in the case of duel wielding
classes) anytime a hit is taken. Works against attacks from all 360
degrees with the 5%, 15%, 30% chance |
Viper |
Passive |
N/A |
5 |
10 |
15 |
0 |
0 |
Increases the damage of poisons by 25%, 50%, 100% |
Soldier's Barricade |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Grants the group an absorption bonus to all forms of damage
based on the percentages listed. 30 Second duration. (Does not stack
with Barrier of Fortitude or Bedazzling Aura) |
Barrier of Fortitude |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Grants the group a melee absorption bonus based on the
percentage listed. 30 second duration. (Does not stack with Soldier's
Barricade or Bedazzling Aura.) |
Vehement Renewal |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Instantly heals all group members (except the user) within
2000 range. |
Perfect Recovery |
Active |
5 min |
5 |
10 |
15 |
0 |
0 |
Instantly resurrects the target with no res effects with the
listed amount of health and power. |
Vanish |
Active |
15 min |
5 |
10 |
15 |
0 |
0 |
Provides the stealther with super stealth, which can not be
broken. Also will purge DoTs and Bleeds and provides immunity to crowd
control. This ability lasts for 1 to 5 seconds depending on level of
Vanish. The stealther also receives an increase in movement speed as
listed. A stealther can not attack for 30 seconds after using this
ability. |
Speed of Sound |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Group ability that allows unstoppable speed 4 movement for
the listed duration. Gives immunity to stun/snare/root and mesmerize
spells. If the spell has a damage component, the target will take
damage but be immune to the stun/snare/root or mesmerize. It breaks
with any action taken except healing. (Will be negated by speedwarp) |
Ameliorating Melodies |
Active |
15 min |
5 |
10 |
15 |
0 |
0 |
Heals all members of the group (except the user) by the
listed amount each tick for 30 seconds. (10 total ticks) |
Anger of the Gods |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
30 second group damage add that stacks with all other damage
adds and ignores caps. |
Wrath of Champions |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Spirit Based instantly cast PBAE with 150 radius that does
the listed damage. |
Volcanic Pillar |
Active |
15 min |
5 |
10 |
15 |
0 |
0 |
Heat based AE damage spell with 500 radius. Damage as listed.
2 second non-interruptible cast time. 1500 range Target is enemy |
Decimation Trap |
Active |
15 min |
5 |
10 |
15 |
0 |
0 |
AE damage trap with 350 radius. Damage as listed. The trap
lasts ten minutes or until detonated (whichever comes first). Energy
based. 2 second non-interruptible cast time |
Negative Maelstrom |
Active |
15 min |
5 |
10 |
15 |
0 |
0 |
A 2 second non-interruptible cast time cold based pulsing
GTAE storm with 350 radius. Ground target range is 1500. The damage of
the storm grows with each pulse. |
Thornweed Field |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Creates a field of thorns that damage and snare all enemies
caught within. 500 radius. Pulses every 3 seconds. 2 second
non-interruptible cast time. 1500 range |
Ichor of the Deep |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Spirit-based root plus direct damage spell. 1875 range with
500 radius. Damage and duration as listed. Two second non-interruptible
cast time. |
Bedazzling Aura |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Grants the group increased resistance to magical damage for
30 seconds by the percentage listed. (Does not stack with Soldier's
Barricade or Barrier of Fortitude) |
Juggernaut |
Active |
15 min |
5 |
10 |
15 |
0 |
0 |
Increases the effective level of the pet by the listed number
of levels for 60 seconds. (capped at level 70) |
Static Tempest |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Delivers a 360 radius targeted storm that procs a 3 second
unresistible stun every 5 seconds for the duration listed. |
Dashing Defense |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
The tank can block and parry for all groupmates within a 1000
radius for the duration listed. Each attack only has the chance of
being blocked/parried once, regardless of how many characters in a
group have Dashing Defense active at one time. |
Dual Threat |
Passive |
N/A |
5 |
10 |
15 |
0 |
0 |
Grants a bonus chance to critical hit on both melee and magic
based attacks. Percentage chance as listed. (While this stacks with
Wild Power and Mastery of Pain, please note that there is a 50% hard
cap on the chance to crit) |
Charge |
Active |
15 - 5 - 1.5 min |
5 |
10 |
15 |
0 |
0 |
Grants unbreakable speed 3 for 15 second duration. Grants
immunity to roots, stun, snare and mesmerize spells. Target will still
take damage from snare/root spells that do damage. |
Divine Intervention |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Gives the group a buff that provides a pool of healing. If
anyone in the group takes damage inflicted through combat, they will be
immediately healed from the healing pool. Pool size is based on the
numbers listed. Does not heal the user. Buff Duration: 20 minutes |
Strike Prediction |
Active |
10 min |
5 |
10 |
15 |
0 |
0 |
Grants all group members a chance to evade all melee and
arrow attacks for 30 seconds. This does not stack with any other chance
to evade and will only benefit classes with no or very low chances of
evading. |
Snapshot |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Armsman can draw and fire a crossbow shot when on the run for
60 seconds. (Normal draw time applies.) |
Selfless Devotion |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
Triples the effect of the paladin healing chant for 1 minute
on all groupmates excluding the Paladin himself. |
Blinding Dust |
Active |
5 min |
0 |
0 |
0 |
0 |
0 |
Insta-cast PBAE Attack that causes the enemy to have a 25%
chance to fumble melee/bow attacks for the next 15 seconds. |
Soul Quench |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Insta-PBAE attack that drains 250 points (modified up or down
by the Reavers SR level) from all nearby enemies and returns 75% to the
Reaver. |
Retribution of the Faithful |
Active |
5 min |
0 |
0 |
0 |
0 |
0 |
30 second buff that has a chance to proc a 3 second (duration
undiminished by resists) stun on any melee attack on the cleric. |
Whirling Staff |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
PBAE attack that does moderate damage and makes all melee
targets in 350 radius unable to attack for 6 seconds. |
Assassinate |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Infiltrator selects a target within 750 range and spends 15
seconds (without moving) preparing the assassination attempt. The
attempt fails (but the recast timer is not reset) if the assassin takes
any action during those 15 seconds, or if the target moves more then
750 units away from the user. Once prepared, the next attack on that
target by the assassin will not break stealth. |
Calming Notes |
Active |
5 min |
0 |
0 |
0 |
0 |
0 |
Insta-cast spell that mesmerizes all enemy pets within 750
radius for 30 seconds. |
Shield Trip |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
Throws shield at target, rooting them in place for 10 seconds
(undiminished by resists). Scout cannot attack for 15 seconds
afterwards. |
Resolute Minion |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Pet is immune to all forms of Crowd Control for 60 seconds.
Will not purge any CC that already exists on the pet. |
Shield of Immunity |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
Shield that absorbs 90% melee/archer damage for 20 seconds. |
Minion Rescue |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
2 second cast (non-interruptible) PBAE that summons 1 level
50 fire elemental for every enemy within 500 radius. (max 8) Pets have
50 hit points, but proc a 3 second stun (duration unaffected by
resists). The fire elementals have a max durations of 6 seconds |
Wall of Flame |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
Insta-cast spell that drops a ward that pulses a 150 radius
PBAE fire based for 15 seconds. Pulse is 400 points of damage every 3
seconds. |
Call of Darkness |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
When active, the necromancer can summon a pet with only a 3
second cast time. The effect remains active for 15 minutes, or until a
pet is summoned. |
Dreamweaver |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Bard creates an illusion that makes him or her self look like
a different race and class for a 5 minute duration. The bard's
instrument also takes the illusion of another weapon and no spell
effects are shown when casting a spell. |
Nature's Womb |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Insta-cast spell that stuns the druid for 5 seconds and
converts all damage taken into healing. |
Fury of Nature |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Double style damage for 30 seconds. All damage done returns
100% to the group in spread heal form. (excluding the warden) |
Blade Barrier |
Active |
5 min |
0 |
0 |
0 |
0 |
0 |
For 30 seconds the blademaster parries 90% of all melee
attacks. The blademaster is unable to attack during this time. If the
blademaster attempts a style while this effect is still up, it will
cancel the effect. |
Tactics |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Increases groups ability to block/parry/evade by 10% for 30
seconds. |
Badge of Valor |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
Champion's melee damage for the next 20 seconds will be
INCREASED by the targets armor-based ABS instead of decreased. |
Arms Length |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
10 second unbreakable burst of extreme speed. |
Selective Blindness |
Active |
5 min |
0 |
0 |
0 |
0 |
0 |
When cast on an enemy player or pet, this debuff will prevent
that player or pet from being able to attack the mentalist for 20
seconds. (duration unaffected by resists). 1500 range, 150 radius. 2s
uninterrupted cast. The blindness will drop on any target the Mentalist
attacks. |
Remedy |
Active |
5 min |
0 |
0 |
0 |
0 |
0 |
Nightshade ingests poison that costs 10% life but grants
poison/dot/proc immunity for 60 seconds. Can be activated while
stealthed without breaking stealth. HP loss is returned when the
duration is up. |
Desperate Bowman |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
This ability is used with a bow. Does 300 damage and a 5
second (non resistible) stun. Bow and melee cannot be used for 15
seconds afterwards. |
Fungal Union |
Active |
5 min |
0 |
0 |
0 |
0 |
0 |
Turns the animist into a mushroom for 60 seconds. Does not
break on attack. Grants the animist a 10% chance of not spending power
for each spell cast during the duration. |
Vale Defense |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Gives the group a 300 point 50% ablative that lasts for 10
minutes or until depleted. |
Searing Pet |
Active |
2 min |
0 |
0 |
0 |
0 |
0 |
Causes the pet to cast a PBAE DoT that ticks for 6 times for
25 points of damage per tick. |
Ferocious Will |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Gives the zerker an ABS buff that ticks up by 5% every 5
seconds for a max of 25% at 25 seconds. Lasts 30 seconds total |
Epiphany |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
25% Group power refresh. Skald must be out of combat to use.
(group members may be in combat) |
Chain Lightning |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Casts a lighting bolt that jumps from the first target to 5
additional targets each within 500 range. 90/80/70/60/50% damage for
each leap. |
Boiling Cauldron |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Summons a large cauldron that boils in place for 5 seconds
before spilling and doing damage and snaring all those nearby. |
Testudo |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
Warrior with shield equipped covers up and takes 90% less
damage for all attacks for 45 seconds. Can only move at reduced speed
(speed buffs have no effect) and cannot attack. Using a style will
break testudo form. |
Blissful Ignorance |
Active |
5 min |
0 |
0 |
0 |
0 |
0 |
Allows the Savage to fire all savagery buffs for a single
round without paying any hit point penalty. |
Sonic Barrier |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Increases the armor ABS of all groupmates for 45 seconds by a
multiple of their existing ABS |
Valhalla's Blessing |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Each spell and style used by group members has a chance of
not costing power or endurance for 30 seconds |
Sputin's Legacy |
Active |
15 min |
0 |
0 |
0 |
0 |
0 |
Healer can insta-cast a resurrect buff on themselves. Buff
lasts 30 seconds. If the healer dies while buff is up, they have the
option to /resurrect themselves anytime within 10 minutes after death
with 10% H/E/P. The healer must wait 10 seconds before /resurrecting
themselves |
Restorative Mend |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Group Frigg that heals health, power, and endurance over 30
seconds for a total of 50%. (5% is granted every 3 seconds regardless
of combat state) |
Entwining Snakes |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Insta-cast spell that is PBAE 50% snare lasting 20 seconds
with a 350 unit radius. Snare breaks on attack. |
Mark of Prey |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Grants all members of the Vampiir's group a 30 second damage
add that stacks with all other forms of damage add. All damage done via
the damage add will be returned to the Vampiir as power. |
Shadow Strike |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
ShadowBlade takes 10 seconds to disappear in the shadows.
Once in the shadows the SB will automatically teleport to and perf any
enemy they choose within 1000 radius. Usable only at night. Can not be
used to enter a locked keep or tower. |
Rune of Utter Agility |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Runemaster gets a 90% chance to evade all melee attacks
(regardless of direction) for 15 seconds. |
Spirit Martyr |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
SM sacrifices pet in exchange for heal to all in group.
Amount healed is dependant on the health of the pet at the time of
release. 1200 total healing pool for a full health pet. Max of 600 hit
points per any group member |
Fanaticism |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
All Heretic groupmates who are able to bind at a keep or
tower lord receive a reduction in all spell damage taken for 45 seconds. |
Allure of Death |
Active |
10 min |
0 |
0 |
0 |
0 |
0 |
Bonedancer appearance is changed to skeletal form for 60
seconds to confuse
enemy. When in skeletal form, the Bonedancer has a 75% chance of
out-right resisting Nearsight and all Crowd Control spells.
|