Pestalozzi - Gymnasium Herne
Grammar school for boys and girls
with German-English bilingual section
Harpener Weg 6, D - 44629 Herne
Phone ++49 (0)2323 / 16-2213 , FAX ++49 (0)2323 / 16-2359
International Projects on Internet
Arts - "From Brunelleschi to
Virtual Space"
Description
Have a close look at our RESULTS ! ( Sorry, only available in German language so far. )
E-mail / international
communication
Description
Pestalozzi-Gymnasium Herne would like to expand and diversify its contacts with its European partners by engaging in an international project. This project would necessarily combine IT and subject skills and, at the same time, provide valuable insight into the necessity for international co-operation.
Teachers of various subjects across the curriculum have compiled a preliminary list of project titles which are open to negotiation between those who would like to get involved in them. Major areas of research and modes of procedure may be decided on once a project has been selected. The following overview of project topics is in no way complete, and ought to be read as an invitation for further suggestions covering both different subject areas and a wider range of subjects (for example, science).
E-mail / international communication
Subject | Topic |
Political Studies / Sociology |
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History |
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Geography |
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Foreign languages |
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Space Construction: From Brunelleschi to Virtual Space
Project Scope
Educational aims
Increasingly, students of all age groups are confronted with concepts of space on PC screens. In coining the catchword of "virtual reality", video and software producers claim that increasingly, their screen images acquire a real-life quality - a reality as perceived by the observer. This illusion has been achieved by perfectly applying the laws of perspective, thus creating space for both animated characters and players of video games to act (and fight) in. This type of space allows for projections of the remote past as well as the future - computer games invariably use the illusion of space to turn fiction into reality. Undoubtedly there is the danger of media images becoming misunderstood as perceptions of reality.
With respect to these aspects (for example, the invitation for identification as aimed at in video games) teaching students to competently assess what they perceive and act accordingly appears to become increasingly important. A teaching programme like "Space construction" may help to create an understanding of "virtual space" as "constructed" space the laws of which may be learned and become comprehensible, thus stripping video and computer games of their "magic" appeal.
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© 1997 Detlef Szebrowski (ByteMaster@szebro.ping.de )